General Toxins Stuff
The toxins burn chambers seemed to have worked fine Hellburn-style on Sunday, but today kept dying down in heat and having the vent area a notably different color flame.
One of the two burn chambers has reinforced normal glass in a window whereas all the other ones are reinforced plasma glass.
Both main windows to the burn chambers have light fixtured inside of them, which is kinda odd but works I guess? (other than the normal-glass one which has its bulb shatter from the heat fast)
The gas ejection port seems to be an intake port, as mentioned before.
The fire control antechamber leading into Toxins only has one burn suit and not two, which is a minor QoL thing.
There are two cooling loops (the cooler in toxins proper and the space radiator in gas storage) which may or may not be redundant?
There is no convenient vent-a-canister option. If both burn chambers are going (once the vent into space is fixed), canisters will loop through the heating coils/pressure chamber before venting out, which potentially means the gas will keep heating and not vent fast enough. Suggestion: Extend the right side of each heating loop one tile so you can add a third valve pre-heating, so you can hook a canister up to the port, keep the heating valve off, and just open the release and vent valves. Crude MSPaint Edit to illustrate, pretend the table is still over the t-junction:
Alternatively just shove a purge port in storage.