The official Cogmap2: FIX THIS SHIT thread - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: The official Cogmap2: FIX THIS SHIT thread (/showthread.php?tid=5713) |
[Cogmap2] Lack of portable reclaimers / cargo's remote doors - Zafhset - 12-12-2015 The station's podbay and arc smelter could use some, and I think having a couple scattered across maintenance wouldn't be a half bad idea- as it is right now, trying to reclaim materials elsewhere requires you to steal one from departments that absolutely need it to function. and on another note, currently the remote controlled doors in QM appear beneath the actual belts, making it difficult to tell when they are open or closed. Re: [Cogmap2] Lack of portable reclaimers / cargo's remote d - Zafhset - 12-12-2015 oh wait, that second one is more of a bug report. Cog2 Bomb making nonfunctional - vampirate - 12-13-2015 Intake pipes dont bring gas into chamber. southmost red pipe just abruptly ends with connection. The official Cogmap2: FIX THIS SHIT thread - Cogwerks - 12-13-2015 So there are quite certainly gonna be all sorts of dumb little problems, oversights, things lost in the hubbub, or things that seemed okay in playtesting but somehow broke since or aren't holding up in general gameplay. Here is a thread for documenting that stuff! Please skim the thread before reporting things, though, so it's not just ten pages of "the captain is missing his spare ID!!!" Re: The official Cogmap2: FIX THIS SHIT thread - Erik - 12-13-2015
Re: Cog2 Bomb making nonfunctional - KikiMofo - 12-13-2015 I refuse to play until toxins is fixed. This is unacceptable. Re: The official Cogmap2: FIX THIS SHIT thread - pizzatiger - 12-13-2015 Either move pathology near chemisty or give them some kinda limited dispenser for dispensing the shit needed to feed your pathogens. The walk is kinda far just to re-fill your food supply Re: The official Cogmap2: FIX THIS SHIT thread - Winklabom - 12-13-2015 Scientists don't have access to the Test Chamber. Mail Chutes only display two destinations: "crewb" and detective. Enabling a PDA's flashlight and putting it on your belt negates its lighting; it's as if you never turned it on. The new lighting system (which is absolutely amazing BTW) causes some patches of darkness in otherwise well lit rooms. Re: The official Cogmap2: FIX THIS SHIT thread - vampirate - 12-13-2015 Might be wise to have two separate servers with cogmap 2. Station lags too heavily with 50 people Re: The official Cogmap2: FIX THIS SHIT thread - pizzatiger - 12-13-2015 Either move pathology near chemisty or give them some kinda limited dispenser for dispensing the shit needed to feed your pathogens. The walk is kinda far just to re-fill your food supply Re: The official Cogmap2: FIX THIS SHIT thread - pizzatiger - 12-13-2015 oh shit..i don't know why it did that. Sorry! Re: The official Cogmap2: FIX THIS SHIT thread - Mageziya - 12-13-2015 ErikHanson Wrote:While I mentioned it in the main Cog-thread, I think this one in particular is supposed to have a set of artifacts inside for Art-lab research, and currently Artlab has no starting artifacts to work with anywhere in research. Re: The official Cogmap2: FIX THIS SHIT thread - Cogwerks - 12-13-2015 FIXED: Layering issues for blast doors, belts, launchers. Adding more reclaimers. Re: The official Cogmap2: FIX THIS SHIT thread - Grizzwold - 12-13-2015 So far I've seen -The cloning pod does not read as connected to the rest of the cloning stuff -There are no cargo pads anywhere Re: The official Cogmap2: FIX THIS SHIT thread - Erik - 12-13-2015
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