Posts: 659
Threads: 32
Joined: Aug 2014
Dabir Wrote:Either fixed or a feature.
Xeram Wrote:Fixed I believe unless there's another glitch to let you stuff stuff in the reclaimers while they're going.
Vunterslaush Wrote:Whether it be yours or not, a broken chainsaw arm becomes completely useless and will not interact with anything. viewtopic.php?f=7&t=2590
Don't mind me, just quoting threads I'm not sure are fit to be moved yet.
Posts: 561
Threads: 10
Joined: Jan 2015
BYOND Username: Vunterslaush
This doesn't happen anymore.
viewtopic.php?f=7&t=3077
I'm not sure you ever could get a golem from an extinguisher, so this is either still broken or a feature.
viewtopic.php?f=7&t=1284
You can't duplicate chainsaws by stuffing it in a locker anymore.
viewtopic.php?f=7&t=2793
Making a reinforced false wall only use 1 out of 50 sheets.
viewtopic.php?f=7&t=2783
Whether it be yours or not, a broken chainsaw arm becomes completely useless and will not interact with anything.
viewtopic.php?f=7&t=2590
Posts: 699
Threads: 155
Joined: Sep 2013
Posts: 561
Threads: 10
Joined: Jan 2015
BYOND Username: Vunterslaush
I just tested this and a spliced seed yielded an eggplant with 14.58 nicotine, and 6.42 potassium. Seems to me like splicing works just fine.
viewtopic.php?f=7&t=2624
Posts: 561
Threads: 10
Joined: Jan 2015
BYOND Username: Vunterslaush
Posts: 561
Threads: 10
Joined: Jan 2015
BYOND Username: Vunterslaush
Posts: 2,043
Threads: 65
Joined: Nov 2014
BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
Hey, if people want to continue this that would be great, I'm going to get this forum cleared by the end of the week hopefully.
Posts: 1,498
Threads: 59
Joined: Apr 2016
BYOND Username: Superlagg
12-22-2016, 06:03 PM
(This post was last modified: 12-22-2016, 09:52 PM by ZeWaka. Edited 1 time in total.)
https://forum.ss13.co/showthread.php?tid=5483 - I'm pretty sure this has been fixed.
https://forum.ss13.co/showthread.php?tid=5457 - This is Cog 1 right? I think the door isn't a problem anymore.
https://forum.ss13.co/showthread.php?tid=2981 - Still broken, sort of. Filled a flamethrower with carpet and sprayed it around the chapel. Out of the 220 units I sprayed around, only one measly tile turned carpety. I scanned the floors, and the tiles held carpet in them, upwards of 5 units too!
https://forum.ss13.co/showthread.php?tid=3476 - Just killed Headsurgeon, and I can say two things: I feel like a asshole and its also still a bug.
https://forum.ss13.co/showthread.php?tid=6014 - Not actually a bug, but still annoying as heck.
https://forum.ss13.co/showthread.php?tid=6017 - Still a bug. Tried stuffing the deck back in the box and, lo and BYOND, it wouldn't fit. Not sure if its actually a bug, that box looks itty bitty.
https://forum.ss13.co/showthread.php?tid=6019 - Still kind of a bug, but more of a thing that's worked around by doing that thing in that thread that says how to treat the thing.
https://forum.ss13.co/showthread.php?tid=6007 - Still happens. Makes it easy to tell who died.
And some I couldn't test and probably might still be an issue.
https://forum.ss13.co/showthread.php?tid=5476 - Not sure how to test this. Might still be an issue, needs some group efforts.
https://forum.ss13.co/showthread.php?tid=6043 - Like hell I'm robbing the HoS. Might still be a thing.
ZeWaka Edit: Gone through all of them!
Posts: 110
Threads: 11
Joined: Feb 2014
BYOND Username: kirex
Posts: 2,043
Threads: 65
Joined: Nov 2014
BYOND Username: Zewaka
Character Name: Shitty Bill Jr.