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Ideas of questionable quality
(Yesterday, 04:36 PM)BadShot Wrote: Long hair gets caught in things, requiring the spaceman to spend time untstucking it

If it gets caught in a tool you can still move around but it gets added to your sprite and does a tiny amount of brute

Power tools deal great amounts of brute when stuck, with saws causing bleeding. There is also a chance for it to rip off the hair, leaving you bald and dropping a wig item

Hair caught in doors (happens when closing a door next to spaceman in question with a small chance) renders them immobile until the door is opened or the hair is cut off; attempting to move causes them to go prone and take a small amount of brute. You can also put a held person with long hair's hair in the door to stuck them, very useful if they lack access to reopen the door!

Moving machinery deals immense brute and can kill the character if not quickly removed, large chance of balding the character but does not drop a wig item

idk if we really need mechanical scalping incidents lol
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(Yesterday, 08:24 PM)GARGATHUGANOKSREVENG Wrote:
(Yesterday, 04:36 PM)BadShot Wrote: Long hair gets caught in things, requiring the spaceman to spend time untstucking it

If it gets caught in a tool you can still move around but it gets added to your sprite and does a tiny amount of brute

Power tools deal great amounts of brute when stuck, with saws causing bleeding. There is also a chance for it to rip off the hair, leaving you bald and dropping a wig item

Hair caught in doors (happens when closing a door next to spaceman in question with a small chance) renders them immobile until the door is opened or the hair is cut off; attempting to move causes them to go prone and take a small amount of brute. You can also put a held person with long hair's hair in the door to stuck them, very useful if they lack access to reopen the door!

Moving machinery deals immense brute and can kill the character if not quickly removed, large chance of balding the character but does not drop a wig item

idk if we really need mechanical scalping incidents lol
I mean we already have mechanical crushing and dismemberment incidents, getting your hair ripped off seems pretty tame imo
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Emagging energy weapons should make them attack the user when used. Emagging railings should make them fling you when you try to vault over them. Emagging a butt in an assembly should make the butt invisible and take it out of the name.
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