Posts: 7
Threads: 1
Joined: Dec 2024
BYOND Username: Username Unavailable
Character Name: Emily Treeby, M3-0W
This might just be a me thing but one of the more stressful parts about playing cyborg is remembering laws. When a custom law, or god forbid multiple laws, have "do not state or hint" it can be a little overwhelming to have to set fake laws and make sure everything is set correctly. There already is a robot command to "show laws" which is obviously vital, but I think a new command to "show fake laws" would be very convenient!
Sometimes when I set fake laws eventually I'll get nervous and wonder "did I actually set them?" and so I rewrite my fake laws again to make sure.
I just think it'd be very nice to have this as a command, thank you for reading.
Posts: 443
Threads: 18
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BYOND Username: LeahTheTech
Character Name: Leah Polaris, B.E.E
This already exists, that's how fake laws work!
Posts: 7
Threads: 1
Joined: Dec 2024
BYOND Username: Username Unavailable
Character Name: Emily Treeby, M3-0W
07-06-2025, 05:40 AM
(This post was last modified: 07-06-2025, 05:44 AM by Username Unavailable. Edited 1 time in total.
Edit Reason: clarification
)
(07-06-2025, 04:26 AM)LeahTheTech Wrote: This already exists, that's how fake laws work!
There's a command to see fake laws you set? if so that's embarrassing haha but thank you for telling me. I guess i just didnt see it
I only see "set fake laws" and "state fake laws"
Posts: 148
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BYOND Username: JORJ949
Character Name: George/Etienne Khouri, Rene Lent, G3-0R
Was not a thing, I have PRed it because this should really be a thing:
https://github.com/goonstation/goonstation/pull/24063
Posts: 7
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BYOND Username: Username Unavailable
Character Name: Emily Treeby, M3-0W
(07-06-2025, 10:40 PM)JORJ949 Wrote: Was not a thing, I have PRed it because this should really be a thing: https://github.com/goonstation/goonstation/pull/24063
Thank you!!