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New Fake Laws Command!!! - Printable Version

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New Fake Laws Command!!! - Username Unavailable - 07-06-2025

This might just be a me thing but one of the more stressful parts about playing cyborg is remembering laws. When a custom law, or god forbid multiple laws, have "do not state or hint" it can be a little overwhelming to have to set fake laws and make sure everything is set correctly. There already is a robot command to "show laws" which is obviously vital, but I think a new command to "show fake laws" would be very convenient!

Sometimes when I set fake laws eventually I'll get nervous and wonder "did I actually set them?" and so I rewrite my fake laws again to make sure.

I just think it'd be very nice to have this as a command, thank you for reading.


RE: New Fake Laws Command!!! - LeahTheTech - 07-06-2025

This already exists, that's how fake laws work!


RE: New Fake Laws Command!!! - Username Unavailable - 07-06-2025

(07-06-2025, 04:26 AM)LeahTheTech Wrote: This already exists, that's how fake laws work!
There's a command to see fake laws you set? if so that's embarrassing haha but thank you for telling me. I guess i just didnt see it

I only see "set fake laws" and "state fake laws"


RE: New Fake Laws Command!!! - JORJ949 - 07-06-2025

Was not a thing, I have PRed it because this should really be a thing: https://github.com/goonstation/goonstation/pull/24063


RE: New Fake Laws Command!!! - Username Unavailable - 07-08-2025

(07-06-2025, 10:40 PM)JORJ949 Wrote: Was not a thing, I have PRed it because this should really be a thing: https://github.com/goonstation/goonstation/pull/24063

Thank you!!