07-15-2018, 07:29 PM
The Chaplains room has blinds, but he has no way of opening or closing them.
Official Clarion FIX THIS SHIT Thread
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07-15-2018, 07:29 PM
The Chaplains room has blinds, but he has no way of opening or closing them.
07-20-2018, 08:58 AM
(This post was last modified: 07-20-2018, 09:17 AM by Technature. Edited 2 times in total.)
Also the Chaplain's incinerator is broken. Anyone who tries to use it gets a message saying they have no access (including the captain), except for the AI who just clicks on it going "God damn it I just wanna kill this obvious changeling what the fuck?" with nothing explaining what's wrong.
08-06-2018, 10:14 PM
Attempting to break out of the brig via the southern blind spot in the shower when security fails to confiscate your tools results in you suddenly having no air to breath when you're almost done.
08-11-2018, 10:35 PM
(This post was last modified: 08-11-2018, 10:35 PM by Wraithcraft. Edited 1 time in total.)
there are 2 sets drains in chemistry, but only 1 set works. the round little ones are the exact same as all the others but there's another set of strange drains that look like air vents but dont seem to function. the problem is that they get in the way of chemistry because they perfectly hide the sprite of a beaker, so i'd love if l they get removed.
09-05-2018, 06:12 PM
The QM supply ordering spawn point and target point are selectable teleportation points.
09-14-2018, 11:12 AM
Could not find extra uniforms for QM, Botany and Staff Assistants, am I just not looking in the right places?
09-16-2018, 12:38 AM
There’s no ghost drone factory!
09-18-2018, 05:46 PM
Outgoing cargo is currently broken. Crates fired out the mass driver inexplicably come to a stop part way into space, always in the same spot. Crates can only be delivered by firing a second crate at the first, knocking it forwards billiards style.
09-24-2018, 02:36 PM
(09-18-2018, 05:46 PM)AlbretEinstrong Wrote: Outgoing cargo is currently broken. Crates fired out the mass driver inexplicably come to a stop part way into space, always in the same spot. Crates can only be delivered by firing a second crate at the first, knocking it forwards billiards style. Not exclusive to Clarion, already reported.
11-02-2018, 01:43 PM
Tool Storage is powered by magic. Status of the APC, being out of charge or even outright missing the power cell, doesn't affect the room at all. Lights are always on, fabricators always work.
01-30-2019, 03:26 PM
im sorry for necroing! theres still an extra set of drains in chemistry that dont actually function.
02-14-2019, 12:18 PM
(This post was last modified: 02-15-2019, 08:07 AM by Maegor. Edited 1 time in total.)
The Teleporter and Captains quarters can be opened by clicking on them even without access.
Edit: Upon further testing this appears to be some bug relating to doors and access and not Clarion
02-20-2019, 06:46 PM
This floating security cam has apparently been here so long that it's on the Goonhub map?? How have I never noticed this before. Additionally: the disposals 'vent'/shutter that trash is meant to be ejected through never opens. The mass driver just blasts the scraps against the door.
03-09-2019, 07:43 PM
The drain in the locker room is another one of the fake painted-on ones and not an actual drain.
The immobile cameras can be made mobile (normal enough) but using wirecutters on them turns them into full-tile blocking security cameras. Tool storage east of the bar doesn't seem to care about APC power. Same with the recovery rooms in Medbay and possibly a few other places; a powersink failed to darken those rooms even with no power. There's a lightswitch adjacent to a glass pane near the locker room that can't be used. The tanning computer is a solid object next to the tanning bed, as opposed to being pass-through (or is it supposed to be on the wall?), so you can't walk next to the tanning bed. On cog1 you can. The AI core lockdown prevents you from using the button because there's no camera that can see the button. (The AI should probably consider its core to also be a security camera for this reason, actually.) The AI intercom is in range of the AI, so whenever the AI talks it receives its messages in triplicate.
03-10-2019, 01:32 AM
Tour guide is all sorts of fouled up. Beacons are missing or point to the wrong places.
Right now, the tour guide starts, then goes to the bridge and ends the tour, without visiting anywhere else. Here are all the beacons, where they point to next, and what they say: Code: tour0 "tour beacon - start" (arrivals, next to the tour guide spawn point) |
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