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Official Clarion FIX THIS SHIT Thread
The Chaplains room has blinds, but he has no way of opening or closing them.
Also the Chaplain's incinerator is broken.  Anyone who tries to use it gets a message saying they have no access (including the captain), except for the AI who just clicks on it going "God damn it I just wanna kill this obvious changeling what the fuck?" with nothing explaining what's wrong.
Attempting to break out of the brig via the southern blind spot in the shower when security fails to confiscate your tools results in you suddenly having no air to breath when you're almost done.
there are 2 sets drains in chemistry, but only 1 set works. the round little ones are the exact same as all the others but there's another set of strange drains that look like air vents but dont seem to function. the problem is that they get in the way of chemistry because they perfectly hide the sprite of a beaker, so i'd love if l they get removed.
The QM supply ordering spawn point and target point are selectable teleportation points.
Could not find extra uniforms for QM, Botany and Staff Assistants, am I just not looking in the right places?
There’s no ghost drone factory!
Outgoing cargo is currently broken. Crates fired out the mass driver inexplicably come to a stop part way into space, always in the same spot. Crates can only be delivered by firing a second crate at the first, knocking it forwards billiards style.


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(09-18-2018, 05:46 PM)AlbretEinstrong Wrote: Outgoing cargo is currently broken. Crates fired out the mass driver inexplicably come to a stop part way into space, always in the same spot. Crates can only be delivered by firing a second crate at the first, knocking it forwards billiards style.

Not exclusive to Clarion, already reported.
Tool Storage is powered by magic. Status of the APC, being out of charge or even outright missing the power cell, doesn't affect the room at all. Lights are always on, fabricators always work.
im sorry for necroing! theres still an extra set of drains in chemistry that dont actually function.
[Image: LS6SBXy.png]
The Teleporter and Captains quarters can be opened by clicking on them even without access.

Edit: Upon further testing this appears to be some bug relating to doors and access and not Clarion
[Image: fcee7bcc35.png]
This floating security cam has apparently been here so long that it's on the Goonhub map?? How have I never noticed this before.

Additionally: the disposals 'vent'/shutter that trash is meant to be ejected through never opens. The mass driver just blasts the scraps against the door.
The drain in the locker room is another one of the fake painted-on ones and not an actual drain.

The immobile cameras can be made mobile (normal enough) but using wirecutters on them turns them into full-tile blocking security cameras.

Tool storage east of the bar doesn't seem to care about APC power. Same with the recovery rooms in Medbay and possibly a few other places; a powersink failed to darken those rooms even with no power.

There's a lightswitch adjacent to a glass pane near the locker room that can't be used.

The tanning computer is a solid object next to the tanning bed, as opposed to being pass-through (or is it supposed to be on the wall?), so you can't walk next to the tanning bed. On cog1 you can.

The AI core lockdown prevents you from using the button because there's no camera that can see the button. (The AI should probably consider its core to also be a security camera for this reason, actually.)

The AI intercom is in range of the AI, so whenever the AI talks it receives its messages in triplicate.
Tour guide is all sorts of fouled up. Beacons are missing or point to the wrong places.

Right now, the tour guide starts, then goes to the bridge and ends the tour, without visiting anywhere else. Here are all the beacons, where they point to next, and what they say:

Code:
tour0    "tour beacon - start" (arrivals, next to the tour guide spawn point)
    tour17 (the end!)
        Hello! Welcome to to the Nanotrasen C-Class Orbital Facility Tour! I will be your tourguide today on this adventure! Let's get started!

tour1    "tour beacon - bar" (under floor light)
    tour6 (also by 5)
        A happy crew is a productive crew! During approved breaks, please enjoy your station's cafeteria and lounge. Be sure to drink responsibly though!

tour5    "tour beacon - crew" (in pool / gym area)
    tour6 (also by 1)
        We are now in the crew quarters. Need a nap? Need a haircut? Here's your home away from home!

tour6    "tour beacon - detective" (outside n detective door)
    tour2 (doesn't exist)
        Oh, um... here's where the detective works. I think they might have a drinking problem, but that's just between you and me.

tour7    "tour beacon - security" (above security entrance)
    tour8 (doesn't exist)
        Corporate espionage and criminal misdeeds are a sad fact of life out in deep space. If you see something, say something! Your helpful security team is hard at work keeping your station safe.

tour9    "tour beacon - owlery" (below center owlery doors)
    tour10
        Hoot! Hoot! Did you know that your Regional Director is a noted amateur ornithologist? If you're feeling stressed out at work, please enjoy the company and soothing hoots of these majestic beasts. Pardon the darkness, they are nocturnal after all.

tour10    "tour beacon - eva" (above eva door)
    tour11 (doesn't exist)
        Please keep your hands inside the station at all times! Remember, Safety First! In the event that you do need to go out in space though, you will probably want an EVA suit. Make sure to ask for permission first!

tour12    "tour beacon - research" (outer research hallway)
    tour13
        What would a research station be without a research sector? Beats me! Anyways, that's what's in here. Authorized personnel only! Your station's science team is very busy working on very serious and important sciencey stuff!

tour13    "tour beacon - medbay" (medbay lobby)
    tour14
        Safety first! Accidents do happen though, and if you find yourself injured in the line of work, please hurry along to see your Medbay staff. NOTICE: It has been zero (0) days since the last workplace injury.

tour14    "tour beacon - engine" (end of hallway, left of mechanics)
    tour15
        Thanks to advances in plasma research, your C-class station has been equipped with a new Thermo-Electric Generator engine! Singularity accidents are a thing of the past! Who ever thought it was a good idea to keep a black hole inside a space station anyways? Yeesh!

tour15    "tour beacon - qm" (just above qm lobby)
    tour16
        Need some new equipment or supplies for your workplace? Come on down to your local Quartermasters' office! If they ain't got it, you probably don't want it anyways.

tour16    "tour beacon - escape" (in escape shuttle dock area)
    tour17
        In the event of catastrophic station damage or approved shift change, a shuttle will be dispatched from the regional Central Command dock to this location. Should this occur, remember to line up quietly and enter single-file. No shoving please!

tour17    "tour beacon - end" (above bridge)
    tour18
        I hope you all have an excellent, safe and productive shift onboard this station! If you've enjoyed the tour, please put in a nice word about Mary if you see your captain.

tour18    "tour beacon - home" (under docking station)
    (none)
        (none)


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