Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Add minute differences between clothing items
#1
Ok right now most stuff has the exact same stats and there's not a lot of variation.  What if they varied in small ways item to item?  You wouldnt have to adjust everything, just give more variety in the "basic" item stats.  Some staff assistant jumpsuits are better than others but all of em kinda suck.
Reply
#2
+3 Legendary Staff Assistant's Jumpsuit of the Wolf
Reply
#3
could have everything have a slight element of randomness. like staff assistant jumpsuit: cold resist 1-3%, heat resist 3-5%, rad resist 0%, etc
Reply
#4
Clothes soaked (and materials infused) in reagents could have modifiers added, Water: +heat resist -cold resist +conductivity, Biohazards(blood, puke, sewage etc):-disease resistance, oil: -heat resist +cold resist +flammability etc.
Reply
#5
(04-21-2018, 03:19 AM)Dr Zoidcrab Wrote: Clothes soaked (and materials infused) in reagents could have modifiers added, Water: +heat resist -cold resist +conductivity, Biohazards(blood, puke, sewage etc):-disease resistance, oil: -heat resist +cold resist +flammability etc.

That gives us an actual reason to do laundry, since you could reset those and maybe even add a few more stats to it, like adding starch to stiffen the cliyhcl and boost itsi defense a bit
Reply
#6
(04-21-2018, 03:19 AM)Dr Zoidcrab Wrote: Clothes soaked (and materials infused) in reagents could have modifiers added, Water: +heat resist -cold resist +conductivity, Biohazards(blood, puke, sewage etc):-disease resistance, oil: -heat resist +cold resist +flammability etc.

I am always a supporter of modifier-based gameplay like this.
Reply
#7
(04-21-2018, 01:35 AM)Gannets Wrote: +3 Legendary Staff Assistant's Jumpsuit of the Wolf

Killing critters has a chance for them to drop loot based on the area they are in (swim trunks in the pool, generic jumpsuits in crew quarters, etc.), and some space credits
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)