Add minute differences between clothing items - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Add minute differences between clothing items (/showthread.php?tid=10356) |
Add minute differences between clothing items - poland spring - 04-21-2018 Ok right now most stuff has the exact same stats and there's not a lot of variation. What if they varied in small ways item to item? You wouldnt have to adjust everything, just give more variety in the "basic" item stats. Some staff assistant jumpsuits are better than others but all of em kinda suck. RE: Add minute differences between clothing items - Gannets - 04-21-2018 +3 Legendary Staff Assistant's Jumpsuit of the Wolf RE: Add minute differences between clothing items - NateTheSquid - 04-21-2018 could have everything have a slight element of randomness. like staff assistant jumpsuit: cold resist 1-3%, heat resist 3-5%, rad resist 0%, etc RE: Add minute differences between clothing items - Dr Zoidcrab - 04-21-2018 Clothes soaked (and materials infused) in reagents could have modifiers added, Water: +heat resist -cold resist +conductivity, Biohazards(blood, puke, sewage etc):-disease resistance, oil: -heat resist +cold resist +flammability etc. RE: Add minute differences between clothing items - Frank_Stein - 04-21-2018 (04-21-2018, 03:19 AM)Dr Zoidcrab Wrote: Clothes soaked (and materials infused) in reagents could have modifiers added, Water: +heat resist -cold resist +conductivity, Biohazards(blood, puke, sewage etc):-disease resistance, oil: -heat resist +cold resist +flammability etc. That gives us an actual reason to do laundry, since you could reset those and maybe even add a few more stats to it, like adding starch to stiffen the cliyhcl and boost itsi defense a bit RE: Add minute differences between clothing items - Nnystyxx - 04-21-2018 (04-21-2018, 03:19 AM)Dr Zoidcrab Wrote: Clothes soaked (and materials infused) in reagents could have modifiers added, Water: +heat resist -cold resist +conductivity, Biohazards(blood, puke, sewage etc):-disease resistance, oil: -heat resist +cold resist +flammability etc. I am always a supporter of modifier-based gameplay like this. RE: Add minute differences between clothing items - Arborinus - 04-21-2018 (04-21-2018, 01:35 AM)Gannets Wrote: +3 Legendary Staff Assistant's Jumpsuit of the Wolf Killing critters has a chance for them to drop loot based on the area they are in (swim trunks in the pool, generic jumpsuits in crew quarters, etc.), and some space credits |