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How strict should LLJK1's RP be?
#61
Like, my experience from MUDs and MUSHs and etc. is that if you want victims for your silent murderer character, you put out a call for people willing to play throwaway NPCs.  You don't go around stealth murdering other players, because the point of roleplaying is a shared, collaborative story.
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#62
(07-19-2017, 04:15 PM)Cyfarfod Wrote: Like, my experience from MUDs and MUSHs and etc. is that if you want victims for your silent murderer character, you put out a call for people willing to play throwaway NPCs.  You don't go around stealth murdering other players, because the point of roleplaying is a shared, collaborative story.

I like this idea. Characters should be a fluid element, where a player is not bound to a single character throughout the round.

I feel like the RP nerds can be trusted with being able to play multiple characters or respawn immediately as someone else without being dorks about it.

Back when I used to play The Specialists RP, I did this all the time. Whenever a situation called for a minor character, such as a hostage, victim for a murderer, cashier, I'd excuse my main character, go hide in a closet, then switch to my throwaway character and get in position. It worked well, and I think it'd work well here too.

It'd also encourage more cooperation between murderers and victims, which would make it more fun for the whole family. Murderers would get to do their evil thing, and victims wouldn't need to worry about having to sit out the rest of the round. Plus, it could be more well planned out, allowing the murderer to leave behind clues to spark investigation, or trademarks to build character.
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#63
The new dungeon master idea would be good for this because they can spawn and play as a random greyshirt that can act as such a victim, without any other players dying.
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