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Cogmap 1 Bugs
#61
Sec could use the extra murder crime fighting supplies the armory vending machine on cog2 has when hacked
#62
Wait, the Cog2 armory has a vendor with hacked items? What items?
#63
(05-24-2017, 04:25 PM)awfulworldkid Wrote: Wait, the Cog2 armory has a vendor with hacked items? What items?

There is a vending machine that normally dispenses riot shotgun ammo and the such but if you hack it, it gives a box of buckshot and detectives revolver lethals I believe.
#64
The costume dresser in the chapel has a black suit and a black dress, but they're both black dresses. No pants allowed.
#65
(05-29-2017, 10:38 AM)Arborinus Wrote: The costume dresser in the chapel has a black suit and a black dress, but they're both black dresses. No pants allowed.

As in they both look like dresses?
#66
(05-29-2017, 12:49 PM)NateTheSquid Wrote:
(05-29-2017, 10:38 AM)Arborinus Wrote: The costume dresser in the chapel has a black suit and a black dress, but they're both black dresses. No pants allowed.

As in they both look like dresses?

Both icons/worn icons are dresses
#67
For some time the computers in sec haven't had any access to a printer server even when the mainframe is running. I like to print out some of the stuff in secmate sometimes this makes it pretty annoying.
#68
Is it just me, or does the pathology lab not have those Totally Safe Pathogen samples? I found out how to make a cure for a disease just recently, and I'd like to get some practice.
#69
(06-15-2017, 09:32 AM)Studenterhue Wrote: Is it just me, or does the pathology lab not have those Totally Safe Pathogen samples? I found out how to make a cure for a disease just recently, and I'd like to get some practice.

They should be on one of the most southeren tables in the room

They arent in a fridge closet like cog2. Also there are fewer to use (but you can buy more from DOC)
#70
Mechanics don't have a belt of any kind in their lockers. With how much crap they need to carry around, I think they should get one so they don't have to raid another locker for them.
#71
(06-18-2017, 11:58 AM)LuigiThirty Wrote: Mechanics don't have a belt of any kind in their lockers. With how much crap they need to carry around, I think they should get one so they don't have to raid another locker for them.

Utility belts are on the table with the soldering irons and emergency and mechanical toolboxes.
#72
D'oh! Please space me.
#73
In the pod bay east of QM, there's a bunch of mining equipment for pods but no Rock Drilling Rig. There's a Mk 1.5 phaser though.
#74
Are we sure loyalty implants have been added to cogmap1? Someone said they were next to the extra box of cuffs, but they're actually security access implants.
#75
(06-22-2017, 08:53 PM)LuigiThirty Wrote: In the pod bay east of QM, there's a bunch of mining equipment for pods but no Rock Drilling Rig. There's a Mk 1.5 phaser though.

Rock Drilling Rigs were removed for being op. Insane brute + bleeding.


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