Ludwig Wrote:Borg PDA flashlights don't work at all.
Borg flashlights don't work at all.
This is probably related, but PDA flashlights, last time I checked, only work if you're holding the PDA. They used to work if they were on your belt or in your pocket, but now they do nothing.
Ludwig Wrote:Borg PDA flashlights don't work at all.
Borg flashlights don't work at all.
This is probably related, but PDA flashlights, last time I checked, only work if you're holding the PDA. They used to work if they were on your belt or in your pocket, but now they do nothing.
Good God. Those are beautiful. Pentetic? Omnizine? The others are easy to synthesize, but they require chemists.
Also, I don't know if this is FTS material or just Nanotrasen engineering, but the engine wiring looks like somebody took a can of silly string to the floor:
I don't mind that it's easy to hotwire (yet) but my OCD screams out from the depths of my soul.
PTL Doors get messed up if a robot goes through them
It seems the wall-mounted flashers in the brig are not connected to anything, and are not finished being put in all of the cells.
The AI cannot activate blind switches, possibly intended. (Posted this in regards to destiny in another topic, the problem is in cogmap2 as well though)
I have no idea if this was intended or not, but in toxins, the sparker and vent buttons for each burn chamber affect both chambers simultaneously. They do not independently function.
Also, the window for adjusting toxin's pumps is still a little wonked.