Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Items to Add to Cog 1.
#16
There's no fanny pack on cog1 as far as I know. I always like having a good belt storage option available on station.
Reply
#17
There's also, like, a handful of belts on the station, much less than Cog2 where you end up tripping over them. Isn't exactly a bad thing, it raises some gameplay elements to work with.
Reply
#18
The annoying emergency button on the bridge and the robust mini hammer needs adding! Unless I totally missed it...
Reply
#19
loyalty implants smile
Reply
#20
Wanted posters for Sec
Reply
#21
Hard hats for engineering and mechanics.
Reply
#22
American Pride. Who the hell paid money for this stupid shit

That or code the game to imbue me with eternal obesity. Must represent. :freep:
Reply
#23
(05-30-2017, 06:44 AM)Sergeant_Crunch Wrote: There's no fanny pack on cog1 as far as I know. I always like having a good belt storage option available on station.

Two in the Information Office now. Another hidden.

(05-30-2017, 08:37 AM)Boon Yoon Wrote: The annoying emergency button on the bridge and the robust mini hammer needs adding! Unless I totally missed it...

(05-30-2017, 05:31 PM)Frank_Stein Wrote: Wanted posters for Sec

Done.
Reply
#24
Genetics' monkey pen has no ValuChimp, but more importantly it lacks a monkey suit. How am i supposed to run monkey gimmicks now?
Reply
#25
Having the heavy firesuit in engineering on cog1 would be great.
Reply


Forum Jump:


Users browsing this thread: 13 Guest(s)