Items to Add to Cog 1. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Items to Add to Cog 1. (/showthread.php?tid=8658) Pages:
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Items to Add to Cog 1. - The_Rain - 05-04-2017 Hi there. I found Cog 1 is awesome, but it's short a few items. There is no: 1) Awesome medicine cabinet for the MD. 2) Washing machine(s). If we could add those, that'd be rad. Folks are welcome to comment on what I missed. RE: Items to Add to Cog 1. - Crazyabe - 05-04-2017 No Swedish Fisk either. RE: Items to Add to Cog 1. - Studenterhue - 05-04-2017 Can't forget a the cargo cart/utility tractor. Did I mention the utility tractor? Cogmap1 doesn't have a utiity tractor. Maybe it should be in Warehouse or Cargo Bay or something, or even that room with the Floorpills statue. Or the HoP office like with cogmap2? I don't know, I'm just really missing my cargo snake. RE: Items to Add to Cog 1. - Superlagg - 05-04-2017 More donk pockets. RE: Items to Add to Cog 1. - Grizzwold - 05-06-2017 Some of those high volume air canisters would be really nice to have around too. Also gold star stickers. RE: Items to Add to Cog 1. - The_Rain - 05-17-2017 Yeah, it really would. There's no oxygen canister to fill from in mining and it's kind of a pain with no more pod drills. RE: Items to Add to Cog 1. - The_Rain - 05-18-2017 Someone suggested loyalty implants, too. RE: Items to Add to Cog 1. - Noah Buttes - 05-18-2017 Biggest item to add to cogmap 1: cogmap 2. RE: Items to Add to Cog 1. - Boon Yoon - 05-19-2017 I went to blow up the research outpost today and found that it wasn't there. Also, there is a crate near the chef's gibber on this map that cuts the meat output down by 1. You have to move it to get the full 3. RE: Items to Add to Cog 1. - mbc - 05-19-2017 I added the stuff! Also tucked some extra things in that you all didn't mention. (I did not add in a research outpost cause, heck, that's a big thing) RE: Items to Add to Cog 1. - NateTheSquid - 05-20-2017 there's no plastic flaps on the west side of the crusher. the crusher door opens when a little launcher door before it opens. easy to die on, adding flaps would make it much better. also maybe slow the crusher belt like we did on cog2 RE: Items to Add to Cog 1. - Lady Birb - 05-20-2017 There isn't an announcement computer for the cargo bay, so it is harder to recruit telescientists to fetch me the ancient armor to sell. RE: Items to Add to Cog 1. - Musketman12 - 05-21-2017 (05-20-2017, 09:28 PM)Lord Birb Wrote: There isn't an announcement computer for the cargo bay, so it is harder to recruit telescientists to fetch me the ancient armor to sell.Same for the HoS office How am I supposed announce to the crew that fun is banned on Fridays? RE: Items to Add to Cog 1. - Boon Yoon - 05-29-2017 We really need glass tables! RE: Items to Add to Cog 1. - mbc - 05-29-2017 I have done the things. |