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Martian Mode
#38
Sundance Wrote:Working on other perspectives at the mo', hardest part was design. I rejigged so that they're somewhat translucent, jellyfish like, with their skull visible underneath.

Martian Trooper: Hardened Foot-soldiers.
[Image: nSrLso5.png]
Martian Mutant: Psychics with a turgid cranium.
[Image: E0UfDT7.png]
Martian Beserker: Pale warriors with gold warpaint. (varied facepaint, aesthetic)
[Image: hzgKnXx.png][Image: nWpzap2.png][Image: YTZYEOK.png]
Martian Mancer: Militant biologists of malicious intent. (with/without eyepiece. Again, aesthetic)
[Image: ZcoxgRB.png][Image: vJrRXyQ.png]
Martian Sire: Egotistical aliens of royal bloodline.
[Image: ZzzDWXd.png]

Just cross posting these..
and this: https://forum.ss13.co/showthread.php?tid...ht=martian
and this:https://forum.ss13.co/showthread.php?tid=323 (lots of terrible sprites at the start *shudder)

..and yes I have an old massive warship sprite kicking about in a dusty folder. It's still unfinished, and will probably remain so. It's different than the current one in the previous thread, it uses perspective and generally looks far better and not badly photoshopped. Promise.

..And i'd love to see Martian mode be implemented, in some shape or form. I've felt that it could be implemented in a phase by phase basis before being a fully fledged mode, like just having alien 2x2 pods available for purchase, or having some mob abilities to Martians. That way admins could actually have gimmick rounds revolve around by spawning these guys on the station.

But you must understand that this was madeĀ in 2012, and I gotta say it as it stands: Time has.. worn me out and I have little to no appetite for this, especially seen as there hasn't been any committed coders willing to look at it, for 4 years.

The good news that since then, byond has raised the roof at what can and can't be done, and a large majority (critter code, giant pods) of this stuff is already coded, so it'd just be a case of figuring it out (in theory).
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