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Martian Mode - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Martian Mode (/showthread.php?tid=237) |
Martian Mode - MollyMillions - 11-24-2012 Here's an idea that was going around in IRC the other day: You are a crack squad of martians bent on wiping out the savage and ruthless human menace once and for all. Raid their primitive station and repurpose them to serve the martian cause. For the Red Planet! A squad of 1-5 martians spawns on a martian shuttle off the station z-level. Each begins with one Martian Raygun. In the spells tab, they have a "Return to shuttle" command. The martians are linked via telepathy, and can communicate freely with each other, but their speech is nonsense to human listeners. Objective: Harvest X units of human biomass. Martian Win: Reach the above goal, or kill all the humans. Draw: The humans escape on the shuttle: "The crew has abandoned the station to the martain raiders!" Human Win: Kill all the martians. Human Win: Survive 70 minutes, at which point NT fighters chase the martian craft away. Note: If the shuttle is called before the 20 minute mark, the martian craft will shoot it down and prevent further shuttle callings until after that point. There will be a message about equipping the next shuttle with stealth measures or something. The Shuttle: A biological craft that carries the team through space, the shuttle features a reclamation pool, bioelectric chargers, a teleporter platform, birthing polyp, and regeneration pods. There is no normal way for humans to get in here unless they're kidnapped by martians. Using the telelab to steal their shit or teleport bombs in might be hilarious though.
The Martians Each martian is basically a mob with a head slot and two hand slots. They are no stronger or weaker than your average human to begin with. Martians can breathe and fly in space, though they still take the cold/pressure damage.
Martians can purchase one upgrade in their lifetime from the polyp.
The Equipment (And cost):
It'd be easy to come up with more ideas. But that's it! Re: Martian Mode - epicdwarf - 11-24-2012 How about every ten minutes during these rounds centcom sends a supply drop to even the humans odds against the alien threat. Re: Martian Mode - MollyMillions - 11-24-2012 The station is fucking filled with weapons, improvised and otherwise, and more can easily be purchased. I don't see how that'd be necessary. Re: Martian Mode - Nitrous - 11-24-2012 So, if two live humans get thrown in the acidic thingy, that'll give you enough points for a 40x40 bomb? that doesn't seem very balanced. Re: Martian Mode - MollyMillions - 11-24-2012 Nitrous Wrote:So, if two live humans get thrown in the acidic thingy, that'll give you enough points for a 40x40 bomb? that doesn't seem very balanced. Yeah it was an arbitrary number but since I wrote it down already it's set in stone and there is zero chance that anyone would change that in between the meticulous refining, coding, and testing process and a release. Sorry this mode is going to be released broken and broken it will stay. Re: Martian Mode - mozi - 11-24-2012 I think overall it looks really cool. It'd play out even more frantic and insane than a nuke round and probably get everyone in the crew involved throwing their lives away on a hopeless assault or manning the barricades or whatever. Re: Martian Mode - BruceHenke - 11-24-2012 MollyMillions Wrote:(possibly humorously misnamed to reflect martian misconceptions about them) best idea ever right there Re: Martian Mode - atomic1fire - 11-24-2012 I like it, It's like nuke combined with changeling but overall I think it could be a good fit if it means the station will go into fullblown defense mode. Especially with random people being kidnapped. Re: Martian Mode - Dachshundofdoom - 11-24-2012 This sounds pretty good. Sort of like spacemarine's invasion thing but with human vs human interaction, which should make the enemy more dangerous. MollyMillions Wrote:(possibly humorously misnamed to reflect martian misconceptions about them) Also this is great and should definitely go in. Re: Martian Mode - Karakoran - 11-24-2012 I think the Martians are overpowered, but other than that, ya it sounds cool. Re: Martian Mode - Nubcake - 11-24-2012 there should be some (difficult) way or replacing fallen martian comrades through the kidnap and use of humans. Re: Martian Mode - mozi - 11-24-2012 one nice difference this would have from regular nuke mode is that all the human crewmembers will stick together. in nuke the captain often goes off on his own or keeps a small posse of sec officers but will get really paranoid of any other human who attempts to help him guard the disc, so a lot of the crew ends up just scrambling around not knowing what they should do until they die horribly. This feels like it would work out a bit more like the zombie modes with people forming ad hoc shelters and groups. Re: Martian Mode - neogeo0823 - 11-24-2012 Nubcake Wrote:there should be some (difficult) way or replacing fallen martian comrades through the kidnap and use of humans. Code in a hidden feature of the cloner where if a martian gets scanned into it, a human -> martian syringe can be produced to turn living humans into martians. The catch is that these new martians are hybrids between the species and thus cannot be healed by any normal means. The syringe can have a decently long cool down rate(twice as long as a standard human syringe?) as well, which would help to provide a slow, steady, but fleeting source of backup for the martians. Re: Martian Mode - FrontlineAcrobat4 - 11-24-2012 This mode sounds exactly how the original Alien mode should have worked so I really hope this is converted into a playable mode P.S Fuck the original Alien Mode. Re: Martian Mode - Conor12 - 11-25-2012 I would love this mode so much. |