10-23-2016, 08:24 PM
(This post was last modified: 10-23-2016, 08:38 PM by Ed Venture. Edited 2 times in total.)
Well like he said Mordent.
and like UrsulaMejor said
So in context to each server regardless of them sharing a coderbase your opinion certainly loses some weight. What may work on one server does not work on the other even if they share the same code.
(10-23-2016, 06:35 PM)Nnystyxx Wrote: Mordent, don't you also exclusively play on #1, where you can get away with having a slower pace (whereas #2 is much faster, and a matter of a minute or two can get you summarily murdered)?
and like UrsulaMejor said
(10-23-2016, 10:55 AM)UrsulaMejor Wrote: For a game with ~40-50 minute rounds, and where there can be some 10-20 deaths in any given one, 1 minute per corpse in addition to the rest of the cloning process will become a significant percentage of round time spent doing it
So in context to each server regardless of them sharing a coderbase your opinion certainly loses some weight. What may work on one server does not work on the other even if they share the same code.