08-23-2016, 03:42 PM
(08-23-2016, 03:24 PM)Vitatroll Wrote: Since I'm bored anyways I'll throw out the chances of the zipgun blowing up for ammo you can find/make/buy:
Suppressed .22/Fab:
.22: 10%
Detective's Gun:
.38: 10%
.38AP: 10%
.38Stun: 10%
Revolver:
.357 AP: 10%
.357: 11%
Hunting Rifle:
.308AP: 19%
Shotgun Ammo:
Flare: 10%
Rubber Slug: 10%
Smoke 'nade: 20%
AEX: 20%
40mm HE: 20%
Buckshot: 29%
MPRT-7:
RPG: 31%
Of course I could be dumb. I always tend to mess up simple calculations.
Also, some of these things are not like the others. :downs:
you could increase the chance to explode on AP round's a bit considering they can you know pierce armor. and a few changes could be that only flares, explosive buckshot, 40mm HE rounds, and Rocket would explode the gun with varying levels of intensity the rest would just break the gun. and have you take the shot instead and lastly bigger caliber shots like from the hunting rifle can knock you on your ass due to the recoil.