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Makeshift weapons - Vuk Farkas - 04-23-2016

So far i noticed we got more bomb variants than those of other weapons... Also the safest and most effective tool/weapon is flamethrower weirdly (it can be used for more than just flaming which is awesome, as it can spread any gas or liquid, so can be used to knockout or heal en masse) while a mere zip gun blows  up with a power of a PIPE BOMB... zip guns devastating explosion should be nerfed to affect the shooter only not also taking some station parts with it (in worst case loosing hand/arm and gettin some shrapnel in the body, or even loosing eyesight/hearing when using more powerfull ammo, but merely falling appart if pistol ammo is used, with some minor burn and brute damage to hand).

So zip gun should be by my opinion nerfed in regards to its explosivness...because its cheaper and easyer to make than a pipe bomb and yet blows up the same... Its ammo capacity should also be reduced to one projectile, but it should be upgradable with more parts, for example to accept magazines, revolver barrels, or to even have its own internal magazine(preferably limited to 5 bullets or syringes)! Also at least the one-shooter zip gun should fit in pockets, while more advanced versions should fit in bags for balance sake, thus allowing antags and crew to arm themselves and be more creative when it comes to weapons, not just spam flamers and bombs! Also should be able to shoot syringes, but have no chance of failure then, so medical staff can easily do "ranged" vaccinations for example, security could have sleepy drug filled syringes to use to capture instead of kill, and antags could use those with poisons to quietly deal with a target that might be just ower the table where he cant reach with a sleepy pen for example. Or there should be an upgrade where it makes it completely safe to use but specializes it in one type of ammo!

Gas Cannon- could be made from pipes welded together, and an air tank that can be replaced easily (so it can be refilled) would require nearly anything put in it as projectile (up to 3 projectiles at once), its downside would be having no magazines, and need to reload after each shot, upsides would be easily refillable tank, nearly anything usable as ammo (including filled syringes),ability to shoot up to 3 projectiles at once (imagine glass shards, or glasses the ones that break, which might be also filled with something) but like the flamethrower wouldnt fit in the bag thus balancing it. A fully filled tank should be able to contain enough preassure for 10 shots.

Blundy- basically a safe one shooter made from a pipe,reinforced sheet of metal and igniter, but requires flamable liquid or powder to propel the projectile (welder fuel, strong alcohol or gun powder (sulphur nitrogen(saltpetre) and carbon(charcoal)) requires crafted ammo (made from metal sheet), can shoot syringes, wery loud, takes proper reloading (propelant first then projectile) but its ammo can be customized for example just the ball projectile would act as a normal bullet, but if combined with wires and battery it would also stun, can be coated in chemicals, or be upgraded into barbed bullet which causes a lot of bleeding! Due to its small size fits in pockets and bags.

Coilgun- requires to make coils at workbench, better coils mean better performance (2 small ones for a pistol, 2 big ones for the rifle) some wood for the frame, wires , and small power cell that can be crafted, its a one shooter without the magazine thats made from a sheet of metal, requires crafted ammo (balls like for the blundy). Works similar to antique laser gun in terms of damage and energy consumption, but deals only brute damage like a normal bullet would. Completely safe to use bare hands, pistol would fit in bag  (or maybe even pocket) but rifle would not. Tools needed would be soldering iron, wire cutters and screwdriver. This weapon is relatively quiet, pistol is weaker than the rifle (if i had to choose between these 2 to be implemented i would say pistol)

Railgun- requires 2 rods, reinforced metal for frame, wires, and power cell, tools needed would be wire cutters, welder and screwdriver, ammo could be the ball projectiles (in which case it can use a makeshift magazine, and have automatic fire, but without magazine its a one-shooter only) or rods (in this case its a one-shooter only as it only fits between the rails). This dangerous weapon cannot be fired safely without eye protection from the flash it makes, nor the electricity that passes throu it (so welder mask and insulated gloves are mandatory) The projectiles it fires have some leftover charge in them so they do stun and burn a bit, when it has no projectiles loaded, but has energy it can be used like a stun baton. Excesive use will heat up the weapon thus burning the users hands (example 10 shots in one burst, which is a full magazine, or shooting 2 rods one after the other will owerheat the weapon making it too hot to hold). Now why different ammo types? Simple for variety, the ball ammo while weaker, can be also loaded in magazines, and from one sheet of metal lot of them can be made (10) useful to stun and not kill, and for group control; while the rod allows for massive damage, quite some blood (after all whoever is on the receiving end is impaled) and cause its hot also burn (will also like the balls discharge but has far weaker stun effect). This weapon is dangerous to handle without proper equipment, but ammo is easy to find and make, as is the weapon, however its wery flashy and loud, not to mention too big for the backpack.

Stun stick- made from a rod some wires and a power cell, basically a makeshift version of what security has with one difference, unless upgraded with a wooden handle, the user has to have insulated gloves to avoid being stunned!

Pneumatic Pistol- metal pipe, reinforced metal for frame and metal sheet + one rod to make (for mechanism) and one syringe , tools are welder and screwdriver, ammo are ball projectiles in a makeshift magazine, or one syringe inserted into the barrel, basically an owerpowered BB pistol, weak weapon, but completely safe,  fits in pocket or bag, relatively silent, requires to be cocked each time after firing, most useful as a safe easy to make concealed gun, especially useful for getting rid of mice and roaches, and dealing with those damn monkeys without being monkey-wrenched! It can fire either balls or syringes not both at same time so has to be unloaded from ball ammo to fire a syringe or vice versa.

Makeshift revolver- pipes, 2 reinforced metal sheets, rod and metal sheet with welder as tool. basically weld pipes then combine some to make the barrel for ammo, make metal frame from reinforced metal, use rod and metal sheet for mechanism, then put one pipe on frame as barel, assemble it all and congrats ya got a decent gun...but where to find ammo? (some hacking will need to be done)

Crossbow- made from wood,reinforced metal, and wires, one rod for mechanism, uses rods as ammo, a decent weapon especially for the lonely botanist who can cover his ammo in chemicals... pros: easy to make ammo is plenty and can be coated with chemicals ; cons: has to be cocked and loaded after each shot, while a single shot seriously injures the target, its otherwise innefective at killing unless poisoned. Making is simple, reinforced metal is used for the frame, wood for the bow cause of elasticity, wires as string, while the rod is the trigger mechanism. Tools needed welder for frame, wire cutters for string made of wires, screwdriver for mechanism to be fastened, and wrench to tighten that.


RE: Makeshift weapons - ZeWaka - 04-24-2016

(04-23-2016, 09:24 PM)Vuk Farkas Wrote: Coilgun

Railgun
Funnily enough, these two are already in the game. Nothing like what you are suggesting though. Note that you cannot get these through regular or irregular means.

The coil gun shoots a rod that does stab damage of 50, which is the same as AP 357 bullets. It also makes an explosion where it hits!

The railgun is like a fancy glorified object deleter. It's so dangerous it can delete tobbalights with its purple ray of death.

Interesting enough, there is already a bow and arrows in the game. However, the bow is not craftable. You can fire it great if you get an admin to spawn one for you in. Also, you can put reagents on the arrows! jiggled again


RE: Makeshift weapons - Vuk Farkas - 04-24-2016

(04-24-2016, 01:33 AM)zewaka Wrote:
(04-23-2016, 09:24 PM)Vuk Farkas Wrote: Coilgun

Railgun
Funnily enough, these two are already in the game. Nothing like what you are suggesting though. Note that you cannot get these through regular or irregular means.

The coil gun shoots a rod that does stab damage of 50, which is the same as AP 357 bullets. It also makes an explosion where it hits!

The railgun is like a fancy glorified object deleter. It's so dangerous it can delete tobbalights with its purple ray of death.

Interesting enough, there is already a bow and arrows in the game. However, the bow is not craftable. You can fire it great if you get an admin to spawn one for you in. Also, you can put reagents on the arrows! jiggled again
who cares about uncraftable weapons that only admins can use... i suggest more stuff for the plebs!


RE: Makeshift weapons - misto - 04-24-2016

making the coilgun a regular craftable toy sounds ok, since flamethrowers and zip guns are in. it could load 1 rod at a time, the damage on the rod could be nerfed if you please, and no need for an explosion unless the metal rod was made of an explosive material.

its powercell should only provide enough charge for a few shots, unless u hook up one of those artifact power cells to it

personally ball bearings would make much better ammo than rods, but rods are the most suitable ingame item

perhaps rods crafted from other metals or alloys could have special effects... the most obvious one that comes to mind would be ones made out of those radioactive materials that mining digs up sometimes. the rod could lodge in the body like bullets and shrapnel do, and perhaps continue imparting any special effects based on its material

it should require insulated gloves to both craft and use. someone who tries to use it without the gloves should get fucked up and probably set on fire, maybe suffer heart stoppage due to shock

if youre concerned about them being too widespread as weapons, perhaps you could demand a somewhat rare part, like you need to scrap a pair of magboots for parts or something


RE: Makeshift weapons - medsal15 - 04-24-2016

(04-24-2016, 06:46 AM)misto Wrote: Stuff

Add telecrystals for more fun! Or just erebite.


RE: Makeshift weapons - Camnui - 04-24-2016

While these are all relatively good ideas, I just can't see it happening until the materials system properly gets set up.


RE: Makeshift weapons - Vuk Farkas - 04-25-2016

(04-24-2016, 10:35 AM)Camnui Wrote: While these are all relatively good ideas, I just can't see it happening until the materials system properly gets set up.

do explain more, cause all i proposed here was based on current state of the game.


RE: Makeshift weapons - Vuk Farkas - 05-09-2016

Aparently peeps dislike to give good explanations....


RE: Makeshift weapons - misto - 05-10-2016

an air-powered gun is ok too. flamethrowers take air/oxy tanks for propellant already, it would just be applying it to brute projectiles rather than fire/chems. but what could it use for ammunition, if not just rods again? let it accept various small objects and simply act as a powered-up throw? maybe shooting glass/crystal shards of various types could be its forte

it could be recharged from canisters and perhaps also cranked/pumped manually, but of course it shouldnt gain any pressure if you start pumping it in an airless environment


RE: Makeshift weapons - Vuk Farkas - 05-10-2016

(05-10-2016, 01:39 AM)misto Wrote: an air-powered gun is ok too. flamethrowers take air/oxy tanks for propellant already, it would just be applying it to brute projectiles rather than fire/chems. but what could it use for ammunition, if not just rods again? let it accept various small objects and simply act as a powered-up throw? maybe shooting glass/crystal shards of various types could be its forte

it could be recharged from canisters and perhaps also cranked/pumped manually, but of course it shouldnt gain any pressure if you start pumping it in an airless environment

yes self pumping ones would be indeed nice (so we dont waste precious air from canisters) however why stick to rods? like i said before we could craft ammo for it from metal sheets (balls as bullets), we could also scrap up a version of captains lasergun, that has easily replacable cells, but would owerheat from constant use or bad materials (so in other words, a player would have to craft the parts from materials to fit his playstyle, to balance between usability and cooling, higher the dmg and fire rate, faster it heats up, but the more the materials are effective at cooling, the less are they effective at other things) this would give the workbench (or whatever the name is) some more use, and to mining too (so far almoust no one is bothering with the captains lasergun, and the only use for mining is to gather materials for machines, and MAYBE cells if anyone bothers to make borgs, let alone upgrade them)
Another thing is ... yanno those flashes that can be rigged with a powercell to burn people? their lightbulbs should be replacable, they should be mergable with other things (so we can make flash-mines that activate by signal or proximity, setting anyone on fire who is next to them, or in whose inventory they are) they could be also part of a makeshift laser gun, we could make the makeshift lasergun also have a chance to malfunction so it needs repairs (like new cell, or bulb, or wires, things that are not too hard to obtain) and with a chance to burn the hand of the user when it malfunctions. We could also make some sort of a portable recharger to charge tools/weapons, which can charge from APCs (or charge them), be charged manually by cranking, and when upgraded would slowly charge itself owertime when not used (ofc provided it has its own cell to hold the charge in, otherwise when tool or weapon need charging the player would need to either crank it or use the APCs, but if it has its own cell, it would easily and quickly recharge from its reserves whatever is connected to it to be charged) This way engineers could give enough juice to APCs to at least get the lights going, security and miners could charge their tools/weapons on the field, even borgs who ran outta juice could be charged this way!


RE: Makeshift weapons - Vuk Farkas - 08-17-2016

I return to this thread to liven it up... I had an idea of making a makeshift smg that can use ammo from hacked fabricator (the .22 LR and .38 stunner) it could be made from 3 pipe frames, staple gun, a spring/coil... basically it would be an upgrade from the infamous zip gun... first the zip gun would be made, then the pipe frame would be added and welded, then another pipe frame added and welded, and then the spring/coil inserted.
The smg would have only auto fire mode (or burst fire of 2-3) with 10 rounds ammo capacity, wouldnt blow up (basically i am more or less convertin real weapon to fit into the game, just check how easy it is to make a smg... the grease gun, sten gun, lutty smg and ppsh-41 or mp-40 are just owercomplicated military versions) like the infamous zip gun (which tends to blow up like a pipe bomb).
I decided on low ammo capacity for the smg for balance reasons (albeit real ones tended to have 30-50 round mags easily (or up to 100 round drums), as a conventional weapon excelent for station defence and exploration.
The smg would fit into a bag but not pockets and such... we desperately need more makeshift weapons anyone can make, and easily find ammo for, not only it would encourage explorations (which i found to be fun but highly dangerous) but also give crew somethin effective to deal with antags (or griefers) and antags could have some fun too with this, when they wanna go with guns blazing!


RE: Makeshift weapons - BBEG - 08-17-2016

i have a few other weapon suggestions
  • spear - pretty much a glass shard or knife tied to the end of a pipe or stick
  • tomahawk - a glass shard or metal sheet welded to a pipe and wrench
  • cannon - secret crafting recipe more of a mobile structure then a weapon
  • sword - forged using the smelter



RE: Makeshift weapons - misto - 08-17-2016

i dont see why the cannon would be secret, its a tube of metal (probably a welded shut disposal pipe section) shooting something heavy as ammo. even the blackpowder for it isn't a secret recipe.

as for an improved zipgun, the zipgun's bad ammo capacity seems to be one of its major balancing factors. i doubt this will get anywhere.


RE: Makeshift weapons - Noah Buttes - 08-17-2016

(08-17-2016, 07:58 AM)BBEG Wrote: i have a few other weapon suggestions
  • spear - pretty much a glass shard or knife tied to the end of a pipe or stick

Gotcha covered.

http://forum.ss13.co/showthread.php?tid=6784


RE: Makeshift weapons - BBEG - 08-17-2016

(08-17-2016, 09:46 AM)misto Wrote: i dont see why the cannon would be secret, its a tube of metal (probably a welded shut disposal pipe section) shooting something heavy as ammo. even the blackpowder for it isn't a secret recipe.

as for an improved zipgun, the zipgun's bad ammo capacity seems to be one of its major balancing factors. i doubt this will get anywhere.

the other balancing factor is that it can break down or explode also i had an idea for two more make shift weapon's
  • makeshift shotgun - holds 1 round and may misfire but you can add up to 3 extra barrels needs a wooden stock,staple gun,pipe and a welder to put it all together
  • Thermite Launcher - https://www.youtube.com/watch?v=JEoqrjFX1y I don't know how you would build it but it's to awesome to not be added
  • spiked baseball bat - rods + bat = spiked bat
  • Bow and arrow - bow is made with wood and some thread arrow's are made with wood and glass plus you can equip certain things to the arrow like pipe bombs