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[Feature] GhostVR™ - Spectres plaguing your virtual realities!
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There's quite a bit of demand for more ghost-distractiony-stuff, especially if there's nothing that really interests you to spectate the current round. Lots of players just alt-tab to do something else or log out entirely, some players who enjoy construction play as ghost drones. But if you're not even into construction, even ghost drone is not that viable of an option.

Meanwhile, VR spaces exist in the game, and they're completely underused and unpopular - living players are just way too busy for that kinda stuff, and even when they're not and can spare some time for VR-ing there's nobody to even hang out with. It's just a ghost town.

well why not make it a literal ghost town duh (PR)

Was also suggested in https://forum.ss13.co/showthread.php?tid=9245 and https://forum.ss13.co/showthread.php?tid=6587

To elaborate on what this patch actually DOES:
  • Lets ghosts right-click and "move inside" into VRpods (todo: make this on click of VRpods, support for VRgoggles)
  • Ghosts in VR world spawn as "Virtual Spectre #123". All their chat is re-routed to deadchat, however, they can still emote in the virtual world. *custom, *me, etc. is blocked for obvious metagaming potential.
  • Human VR users will be able to interact with these ghosts - punch 'em, wave at them, thunderdome them, etc.
  • Solves the problem of VR being underused and ghosts being eternally bored! Lets ghosts run around as actual humans even if it's not on station and even if it's as a ghost mime.
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[Feature] GhostVR™ - Spectres plaguing your virtual realities! - by Crystalwarrior - 09-01-2017, 12:40 PM

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