02-22-2016, 08:29 PM
-Full size artifacts-
- Weapon Nullifier: Artifact activates and locks in place for a while (similar to the shield one), and prevents discharge of any electric weapons (tasers, phasers, e-guns, stun guns, flashes). Kinetic weaponry might remain operational.
- Deborging Artifact (credit babayetu): The exact inverse of a borging artifact. Turns cyborgs into flesh-and-blood humans.
- Jump Artifact: If you touch it, you're moved three tiles towards the artifact (e.g. touch it from the bottom, you're one tile away from it on the top side - works with diagonals). Could be used for interesting shenanigans, but less powerful than the warp-to-target handheld and easily stolen.
- Alien Food Dispensary: When activated, it creates a small nutrient cube laced with a few random chems (same per artifact, but random across different artifacts) with a cooldown similar to the healing wave artifact. Possible balance consideration: cubes can be analyzed, but not dissolved (only eaten).
- Alien Generator: When activated, it freezes still and provides power to the APC of the area it's within for a few minute duration. Can have side effects within the zone such as random sparks and lighting flickers.
- Bio-Rectifier: Hitting a human or monkey removes all diseases from them immediately, from the common cold to berserker to GBS.
- Alien Instrument: Can be used a la bike horn or vuvuzela to trigger its random-per-item noise at a random pitch.
- Alien Tech Welder: It's a welder that runs on battery power like a powered pickaxe, but is self recharging. Batteries are non-replaceable.
- Alien Mind Unit: Can be inserted into cyborgs and (intact) dead bodies to make them autonomous, taking a random ghost player and inserting them into the body. Bonus for Destiny: add RP rules on "respawn" based on the origin (Robot is a service or security drone, Wizard is a scholarly assistant or guardian, Eldritch is a former imprisoned demon, etc).