Posts: 272
Threads: 17
Joined: Apr 2025
BYOND Username: GARGATHUGANOKTHEANNIHILATOR255
Character Name: moleman sam now and forever baby
(03-02-2026, 04:36 PM)BadShot Wrote: Long hair gets caught in things, requiring the spaceman to spend time untstucking it
If it gets caught in a tool you can still move around but it gets added to your sprite and does a tiny amount of brute
Power tools deal great amounts of brute when stuck, with saws causing bleeding. There is also a chance for it to rip off the hair, leaving you bald and dropping a wig item
Hair caught in doors (happens when closing a door next to spaceman in question with a small chance) renders them immobile until the door is opened or the hair is cut off; attempting to move causes them to go prone and take a small amount of brute. You can also put a held person with long hair's hair in the door to stuck them, very useful if they lack access to reopen the door!
Moving machinery deals immense brute and can kill the character if not quickly removed, large chance of balding the character but does not drop a wig item
idk if we really need mechanical scalping incidents lol
Posts: 196
Threads: 5
Joined: Oct 2021
BYOND Username: BadShot
Character Name: Lydia Aivoras
(03-02-2026, 08:24 PM)GARGATHUGANOKSREVENG Wrote: (03-02-2026, 04:36 PM)BadShot Wrote: Long hair gets caught in things, requiring the spaceman to spend time untstucking it
If it gets caught in a tool you can still move around but it gets added to your sprite and does a tiny amount of brute
Power tools deal great amounts of brute when stuck, with saws causing bleeding. There is also a chance for it to rip off the hair, leaving you bald and dropping a wig item
Hair caught in doors (happens when closing a door next to spaceman in question with a small chance) renders them immobile until the door is opened or the hair is cut off; attempting to move causes them to go prone and take a small amount of brute. You can also put a held person with long hair's hair in the door to stuck them, very useful if they lack access to reopen the door!
Moving machinery deals immense brute and can kill the character if not quickly removed, large chance of balding the character but does not drop a wig item
idk if we really need mechanical scalping incidents lol
I mean we already have mechanical crushing and dismemberment incidents, getting your hair ripped off seems pretty tame imo
Posts: 100
Threads: 4
Joined: Aug 2022
BYOND Username: ju45he
Character Name: Cash Johnson, CyBrad
Emagging energy weapons should make them attack the user when used. Emagging railings should make them fling you when you try to vault over them. Emagging a butt in an assembly should make the butt invisible and take it out of the name.
Posts: 2,683
Threads: 99
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
Robotcist traitor new item:
"Infection Module"
Insert this module into a cyborg and they gain the "infection set"
They can inject people with Syndicate Nanobots stealthly to infect them to turn into "traitor cyborgs"
Each person who changes into this cyborg will be having this trait too.
Just for fun.. immune to flashes.
Posts: 27
Threads: 5
Joined: Jul 2023
BYOND Username: Terms-On-Dragon
Character Name: Hungry Kigz, Pancake/Pamela Nasira, Itus Donabell, Jasmin Vince
03-04-2026, 03:16 PM
(This post was last modified: 03-04-2026, 03:30 PM by Terms-On-Dragon.)
Borgs are able to click-drag a cigarette onto themselves to equip it without using a charging dock
A set of clothing that is similar to the HOS that is called the Head of Silicons
Posts: 272
Threads: 17
Joined: Apr 2025
BYOND Username: GARGATHUGANOKTHEANNIHILATOR255
Character Name: moleman sam now and forever baby
(03-04-2026, 03:16 PM)Terms-On-Dragon Wrote: Borgs are able to click-drag a cigarette onto themselves to equip it without using a charging dock
A set of clothing that is similar to the HOS that is called the Head of Silicons
shouldn't the head of silicons be the AI
Posts: 301
Threads: 58
Joined: Oct 2024
BYOND Username: Rsod
Character Name: Red Jamiroquai
any ticket issued by someone with clown training automatically turns into comic sans
Posts: 301
Threads: 58
Joined: Oct 2024
BYOND Username: Rsod
Character Name: Red Jamiroquai
Yesterday, 10:35 AM
(This post was last modified: Yesterday, 10:36 AM by RSOD.)
bored. came up with this
new traitor item: Reflective Gauntlets
the cooler daniel of concussive gauntlets, now available for all traitors
unarmed special raises a barrier for ~1s, reflecting bullets extends the duration and charges your gauntlets
unarmed block is improved, alongside giving 50% stun res, and charges your gauntlets based on damage / stam damage blocked
at full charge, gauntlets will beep.
*snap lets you toggle your unarmed special to a melee punch that pushes 2-4 tiles away and deals damage proportional to charge stored
also makes *snap make a cool beeping sound and prevents *snap from failing
Posts: 196
Threads: 5
Joined: Oct 2021
BYOND Username: BadShot
Character Name: Lydia Aivoras
(Yesterday, 02:36 AM)GARGATHUGANOKSREVENG Wrote: (03-04-2026, 03:16 PM)Terms-On-Dragon Wrote: Borgs are able to click-drag a cigarette onto themselves to equip it without using a charging dock
A set of clothing that is similar to the HOS that is called the Head of Silicons
shouldn't the head of silicons be the AI
Its like the head of sanitation, doesnt give you any actual power
Posts: 100
Threads: 4
Joined: Aug 2022
BYOND Username: ju45he
Character Name: Cash Johnson, CyBrad
A few mutually exclusive barrier upgrades that:
1. Make a 1x3 barrier wall that can be walked through but still reflect projectiles
2. Make the barrier charge trajectory to be fired towards someone, at the cost of weakening the projectile significantly
3. Make the barrier able to absorb projectiles to charge cells and tools in your secbelt
4. Make the barrier unable to make a reflector field, but removes slowdown