Posts: 270
Threads: 17
Joined: Apr 2025
BYOND Username: GARGATHUGANOKTHEANNIHILATOR255
Character Name: moleman sam now and forever baby
(03-02-2026, 04:36 PM)BadShot Wrote: Long hair gets caught in things, requiring the spaceman to spend time untstucking it
If it gets caught in a tool you can still move around but it gets added to your sprite and does a tiny amount of brute
Power tools deal great amounts of brute when stuck, with saws causing bleeding. There is also a chance for it to rip off the hair, leaving you bald and dropping a wig item
Hair caught in doors (happens when closing a door next to spaceman in question with a small chance) renders them immobile until the door is opened or the hair is cut off; attempting to move causes them to go prone and take a small amount of brute. You can also put a held person with long hair's hair in the door to stuck them, very useful if they lack access to reopen the door!
Moving machinery deals immense brute and can kill the character if not quickly removed, large chance of balding the character but does not drop a wig item
idk if we really need mechanical scalping incidents lol
Posts: 195
Threads: 5
Joined: Oct 2021
BYOND Username: BadShot
Character Name: Lydia Aivoras
(03-02-2026, 08:24 PM)GARGATHUGANOKSREVENG Wrote: (03-02-2026, 04:36 PM)BadShot Wrote: Long hair gets caught in things, requiring the spaceman to spend time untstucking it
If it gets caught in a tool you can still move around but it gets added to your sprite and does a tiny amount of brute
Power tools deal great amounts of brute when stuck, with saws causing bleeding. There is also a chance for it to rip off the hair, leaving you bald and dropping a wig item
Hair caught in doors (happens when closing a door next to spaceman in question with a small chance) renders them immobile until the door is opened or the hair is cut off; attempting to move causes them to go prone and take a small amount of brute. You can also put a held person with long hair's hair in the door to stuck them, very useful if they lack access to reopen the door!
Moving machinery deals immense brute and can kill the character if not quickly removed, large chance of balding the character but does not drop a wig item
idk if we really need mechanical scalping incidents lol
I mean we already have mechanical crushing and dismemberment incidents, getting your hair ripped off seems pretty tame imo
Posts: 99
Threads: 4
Joined: Aug 2022
BYOND Username: ju45he
Character Name: Cash Johnson, CyBrad
Emagging energy weapons should make them attack the user when used. Emagging railings should make them fling you when you try to vault over them. Emagging a butt in an assembly should make the butt invisible and take it out of the name.
Posts: 2,683
Threads: 99
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
Robotcist traitor new item:
"Infection Module"
Insert this module into a cyborg and they gain the "infection set"
They can inject people with Syndicate Nanobots stealthly to infect them to turn into "traitor cyborgs"
Each person who changes into this cyborg will be having this trait too.
Just for fun.. immune to flashes.
Posts: 27
Threads: 5
Joined: Jul 2023
BYOND Username: Terms-On-Dragon
Character Name: Hungry Kigz, Pancake/Pamela Nasira, Itus Donabell, Jasmin Vince
6 hours ago
(This post was last modified: 6 hours ago by Terms-On-Dragon.)
Borgs are able to click-drag a cigarette onto themselves to equip it without using a charging dock
A set of clothing that is similar to the HOS that is called the Head of Silicons