Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
sierra mist
#1
because it's not sprite! haha, see, joke

anyway I like wasting my time so here's a vending machine interface mockup

[Image: z9LJhvj.png]


(this is already html/css but chances are byond's shitty ie thing will make it look like garbage)
Reply
#2
(04-22-2019, 03:58 PM)Zamujasa Wrote: because it's not sprite! haha, see, joke

anyway I like wasting my time so here's a vending machine interface mockup

(this is already html/css but chances are byond's shitty ie thing will make it look like garbage)

gib html/css
Reply
#3
gosh it's not even done yet but ok fine
Reply
#4
[Image: CQfb2f9.png]

crude mockup for an actual slot machine, since it came up in discord
Reply
#5
(04-22-2019, 04:03 PM)ZeWaka Wrote: gib html/css

[Image: Ugu6JgG.png]

gibbed
Reply
#6
cross posting this here

[Image: KyXyLMr.png]

[Image: zPyB1zL.png]

profile selection mockups. see this thread/post
Reply
#7
Wow, this looks great. I had a similar idea to window layout like this. The current "Long Item Name --vend-- format was a little weird so i thought of using an "--item name-- image" format and your interface is a work of art. The only issue i see arising is the long scroll bar needed to accommodate the robust buttons in longer menus like the mech comp dispenser and the nanomed.

I fully support this interface:
-----------------------------------

- The art style is 10/10 in line with the feel of ss13.
- It's user friendly
- It's great on the eyes
- It gives wires a visual representation they've never had
- It gives players information on the item's they're vending which is fantastic for new players and on top of that....
- It pairs item names with the actual sprite of that item.

The only things that could possibly make this better is, in the case of something like the nanomed, items divided into categories (i.e. patches, bottles, syringes, pills, and misc (They could just be soft divided into categories, it doesn't have to be visual as that would take away from the simpleness of the interface)) then being in **Alphabetical Order** within those categories. Or maybe no categories and only alphabetical order would be nice.

p.s. I just noticed the colorblind text. I'm not colorblind, but I always love to see accommodation for colorblind people in games big grin
Reply
#8
new change rolled out that shows what rank of headset is being used for talking.

i made some alternate icons that might look better / stand out less. these were literally crapped out in ms paint in like 30 minutes so feel free to roast them

[Image: 4qjGRl1.png]



3x
[Image: Vi1xram.png]
Reply
#9
[Image: unknown.png]

pda
Reply
#10
(06-01-2019, 04:06 AM)Zamujasa Wrote: [Image: unknown.png]

pda

Yes please. PDA's are the most deserving of a design overhaul
Reply
#11
(06-01-2019, 04:06 AM)Zamujasa Wrote: [Image: unknown.png]

pda

Good fucking lord this is amazing.
Reply
#12
[Image: BQK6NZN.png]

automender: synthflesh deodorant stick. has a huge reserve and does good brute and burn healing over time as long as you and your patient don't move


not instant like patches but also doesn't require a boatload of inventory management
Reply
#13
blue dot because fuck yeah blue dot.

looks very good
Reply
#14
[Image: S55f6F7.png]

an in-game signboard for the monthly contest:
https://forum.ss13.co/showthread.php?tid=12331
Reply
#15
[Image: unknown.png]

all the dumb pda icons i've done so far
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)