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sierra mist - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: sierra mist (/showthread.php?tid=12058) |
sierra mist - Zamujasa - 04-22-2019 because it's not sprite! haha, see, joke anyway I like wasting my time so here's a vending machine interface mockup ![]() (this is already html/css but chances are byond's shitty ie thing will make it look like garbage) RE: sierra mist - ZeWaka - 04-22-2019 (04-22-2019, 03:58 PM)Zamujasa Wrote: because it's not sprite! haha, see, joke gib html/css RE: sierra mist - Zamujasa - 04-22-2019 gosh it's not even done yet but ok fine RE: sierra mist - Zamujasa - 04-23-2019 ![]() crude mockup for an actual slot machine, since it came up in discord RE: sierra mist - Zamujasa - 04-23-2019 (04-22-2019, 04:03 PM)ZeWaka Wrote: gib html/css ![]() gibbed RE: sierra mist - Zamujasa - 05-17-2019 cross posting this here ![]() ![]() profile selection mockups. see this thread/post RE: sierra mist - AwkwardDryad - 05-18-2019 Wow, this looks great. I had a similar idea to window layout like this. The current "Long Item Name --vend-- format was a little weird so i thought of using an "--item name-- image" format and your interface is a work of art. The only issue i see arising is the long scroll bar needed to accommodate the robust buttons in longer menus like the mech comp dispenser and the nanomed. I fully support this interface: ----------------------------------- - The art style is 10/10 in line with the feel of ss13. - It's user friendly - It's great on the eyes - It gives wires a visual representation they've never had - It gives players information on the item's they're vending which is fantastic for new players and on top of that.... - It pairs item names with the actual sprite of that item. The only things that could possibly make this better is, in the case of something like the nanomed, items divided into categories (i.e. patches, bottles, syringes, pills, and misc (They could just be soft divided into categories, it doesn't have to be visual as that would take away from the simpleness of the interface)) then being in **Alphabetical Order** within those categories. Or maybe no categories and only alphabetical order would be nice. p.s. I just noticed the colorblind text. I'm not colorblind, but I always love to see accommodation for colorblind people in games ![]() RE: sierra mist - Zamujasa - 05-26-2019 new change rolled out that shows what rank of headset is being used for talking. i made some alternate icons that might look better / stand out less. these were literally crapped out in ms paint in like 30 minutes so feel free to roast them ![]() 3x ![]() RE: sierra mist - Zamujasa - 06-01-2019 ![]() pda RE: sierra mist - Frank_Stein - 06-01-2019 (06-01-2019, 04:06 AM)Zamujasa Wrote: Yes please. PDA's are the most deserving of a design overhaul RE: sierra mist - MeWaka - 06-01-2019 (06-01-2019, 04:06 AM)Zamujasa Wrote: Good fucking lord this is amazing. RE: sierra mist - Zamujasa - 06-01-2019 ![]() automender: synthflesh deodorant stick. has a huge reserve and does good brute and burn healing over time as long as you and your patient don't move not instant like patches but also doesn't require a boatload of inventory management RE: sierra mist - NateTheSquid - 06-01-2019 blue dot because fuck yeah blue dot. looks very good RE: sierra mist - Zamujasa - 06-02-2019 ![]() an in-game signboard for the monthly contest: https://forum.ss13.co/showthread.php?tid=12331 RE: sierra mist - Zamujasa - 06-03-2019 ![]() all the dumb pda icons i've done so far |