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Items to Add to Cog 1.
#16
There's no fanny pack on cog1 as far as I know. I always like having a good belt storage option available on station.
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#17
There's also, like, a handful of belts on the station, much less than Cog2 where you end up tripping over them. Isn't exactly a bad thing, it raises some gameplay elements to work with.
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#18
The annoying emergency button on the bridge and the robust mini hammer needs adding! Unless I totally missed it...
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#19
loyalty implants smile
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#20
Wanted posters for Sec
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#21
Hard hats for engineering and mechanics.
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#22
American Pride. Who the hell paid money for this stupid shit

That or code the game to imbue me with eternal obesity. Must represent. :freep:
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#23
(05-30-2017, 06:44 AM)Sergeant_Crunch Wrote: There's no fanny pack on cog1 as far as I know. I always like having a good belt storage option available on station.

Two in the Information Office now. Another hidden.

(05-30-2017, 08:37 AM)Boon Yoon Wrote: The annoying emergency button on the bridge and the robust mini hammer needs adding! Unless I totally missed it...

(05-30-2017, 05:31 PM)Frank_Stein Wrote: Wanted posters for Sec

Done.
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#24
Genetics' monkey pen has no ValuChimp, but more importantly it lacks a monkey suit. How am i supposed to run monkey gimmicks now?
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#25
Having the heavy firesuit in engineering on cog1 would be great.
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