05-30-2017, 06:44 AM
There's no fanny pack on cog1 as far as I know. I always like having a good belt storage option available on station.
Items to Add to Cog 1.
|
05-30-2017, 06:44 AM
There's no fanny pack on cog1 as far as I know. I always like having a good belt storage option available on station.
05-30-2017, 08:33 AM
There's also, like, a handful of belts on the station, much less than Cog2 where you end up tripping over them. Isn't exactly a bad thing, it raises some gameplay elements to work with.
05-30-2017, 08:37 AM
The annoying emergency button on the bridge and the robust mini hammer needs adding! Unless I totally missed it...
05-30-2017, 03:29 PM
loyalty implants
05-30-2017, 05:31 PM
Wanted posters for Sec
05-31-2017, 11:17 PM
Hard hats for engineering and mechanics.
06-01-2017, 12:44 AM
American Pride.
That or code the game to imbue me with eternal obesity. Must represent. :freep:
06-03-2017, 12:26 PM
(05-30-2017, 06:44 AM)Sergeant_Crunch Wrote: There's no fanny pack on cog1 as far as I know. I always like having a good belt storage option available on station. Two in the Information Office now. Another hidden. (05-30-2017, 08:37 AM)Boon Yoon Wrote: The annoying emergency button on the bridge and the robust mini hammer needs adding! Unless I totally missed it... (05-30-2017, 05:31 PM)Frank_Stein Wrote: Wanted posters for Sec Done.
06-04-2017, 06:23 PM
Genetics' monkey pen has no ValuChimp, but more importantly it lacks a monkey suit. How am i supposed to run monkey gimmicks now?
06-09-2017, 09:37 AM
Having the heavy firesuit in engineering on cog1 would be great.
|
« Next Oldest | Next Newest »
|