05-29-2017, 10:13 PM
(05-29-2017, 07:48 PM)medsal15 Wrote: That's probably the 3rd or the 4th bug report about it.
here's the most recent one: https://forum.ss13.co/showthread.php?tid=8533
search first next time grifflez
Critical Instant reaction smoke only ever affects one tile
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05-29-2017, 10:13 PM
(05-29-2017, 07:48 PM)medsal15 Wrote: That's probably the 3rd or the 4th bug report about it. here's the most recent one: https://forum.ss13.co/showthread.php?tid=8533 search first next time grifflez
05-31-2017, 04:52 AM
I've given up on using Smoke for AOE Chembombs now That its broken, Instead using foam+Ice at just below the melting point in my beaker bombs.
06-28-2017, 06:31 AM
For some reason, it works if it's triggered while on the floor by being heated with a candle/lighter/welder on the same tile
06-28-2017, 09:24 AM
Should be fixed.
07-06-2017, 02:17 AM
(This post was last modified: 07-06-2017, 02:17 AM by SgtBriar. Edited 2 times in total.)
Hey hey this still isn't fixed, at least for stabilized smoke. Set off 25u of smoke powder carrying sarin/cyanide/bo jack's with 4 monkeys in the room and not a single one got hit, even ones standing right next to the beaker.
08-05-2017, 12:12 AM
Bumping because this still isn't working, what the hell.
Also on a tangentially related note, foam is also probably bugged and not spreading its ingredients properly, but I have no idea whether that's actually an issue or intended. |
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