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Emags can't deactivate AI turrets?
#16
Emags are also really expensive, and the AI is hidden behind an airbridge now. If someone can completely bend the AI to their will and crush all the reset modules, I don't see why they shouldn't be able to (dangerously) fortify the AI room.
#17
Make emags set the turrets to a random setting with a cooldown.
#18
Yeah, making the turrets just flip out and change settings unpredictably would be pretty fun.
#19
The way this thread is going wasn't my intention but this actually sounds useful, I mean when you DO manage to get in there and change the AI to what you want, you can emag the turrets as a big "fuck you" to anyone trying to fix it.
#20
How about you make turrets/turret consoles emaggable twice, like securitrons? Once for random functions, twice to set it to All Lasers All The Time?
#21
get in not go out


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