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Emags can't deactivate AI turrets? - Printable Version

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Emags can't deactivate AI turrets? - MEOW POW - 03-02-2013

why is this

seriously why is this it's a lot of bullshit

I tried earlier to deactivate them on the little panel thing only to be slapped with ACCESS DENIED


Re: Emags can't deactivate AI turrets? - Dachshundofdoom - 03-02-2013

...Because if they could, for 5 telecrystals you could basically shock every door on the station, get an all-seeing eye watching out for you, and a swarm of cyborgs that kill at your command? Corrupting the AI shouldn't be easy, a corrupt AI can murder everyone except for the few people with stun gloves, call the shuttle/stop it from being called, and generally make life easy for the traitor and hell for everyone else.


Re: Emags can't deactivate AI turrets? - MEOW POW - 03-02-2013

If Security is competant, they'll come as soon as the AI goes "HELLO THERE IS A PERSON IN MY UPLOAD, PLEASE STOP THEM.

The "YOU CAN DO LOTS OF STUFF WITH AN EMAG" thing isn't really an excuse, I mean for 7 crystals you can get an e-sword and 1-shot everything, then take the IDs.


Re: Emags can't deactivate AI turrets? - kyle2143 - 03-02-2013

Yeah, I agree with Dachshundofdoom. and I think I'd disagree with you when you say:
"YOU CAN DO LOTS OF STUFF WITH AN EMAG"

I think that's a perfectly good excuse. It's all about balancing the items. You can open every single fucking door, open any locker (Riot Gear), and already fuck up borgs and bots. I don't know how you could expect any more from a relatively cheap traitor item.

Logically it should be able to unlock the Turret Panel, but this is space station 13; where is the logic behind eating a burger that turns you into a robot or farting on a bible and exploding?


Re: Emags can't deactivate AI turrets? - Sundance - 03-03-2013

Taking out a turret is easy.
Throw a pipebomb at it.
or 2.

Throwing pipebombs at things has been my solution for everything lately


Re: Emags can't deactivate AI turrets? - Niars - 03-03-2013

Emagging turrets should by default set them to lethal, with no way to turn them off. That makes much more sense.


Re: Emags can't deactivate AI turrets? - Dauntasa - 03-03-2013

Dachshundofdoom Wrote:...Because if they could, for 5 telecrystals you could basically shock every door on the station, get an all-seeing eye watching out for you, and a swarm of cyborgs that kill at your command? Corrupting the AI shouldn't be easy, a corrupt AI can murder everyone except for the few people with stun gloves, call the shuttle/stop it from being called, and generally make life easy for the traitor and hell for everyone else.
Yeah

instead you can do it for free if you've got a mechanical toolbox and about 5 minutes.


Re: Emags can't deactivate AI turrets? - david2222121 - 03-03-2013

Or access to Chem and know how to make Harvey Wallbusters.


Niars Wrote:Emagging turrets should by default set them to lethal, with no way to turn them off. That makes much more sense.

I like this idea. Especially since it's pretty hard to dodge the lasers with the new AI core setup.


Re: Emags can't deactivate AI turrets? - Wydamn - 03-03-2013

Unhackable turrets are one of the main reasons that EMP grenades are worth ordering on your traitor PDA.


Re: Emags can't deactivate AI turrets? - Cogwerks - 03-03-2013

what if we make it so emagging that turret console just sets them to lasers and on FOREVER


Re: Emags can't deactivate AI turrets? - FrontlineAcrobat4 - 03-03-2013

Cogwerks Wrote:what if we make it so emagging that turret console just sets them to lasers and on FOREVER

DEAD: Dumb Traitor exclaims, "WTF I JUST EMAGGED THE CONSOLE AND IT KILLED WHAT B.S!!!!!!!!!!!"


Re: Emags can't deactivate AI turrets? - Niars - 03-04-2013

Cogwerks Wrote:what if we make it so emagging that turret console just sets them to lasers and on FOREVER

Totally what I said frown Except lasers instead of lethal. But yeah, I think it'd be a good idea. Makes turning the AI into a shit a little bit more complex. A little.


Re: Emags can't deactivate AI turrets? - Cogwerks - 03-04-2013

whoops i skimmed the thread. i agree with your post niars.


Re: Emags can't deactivate AI turrets? - ISaidNo - 03-04-2013

Emags already do a whole ton of shit as it is. Conflicted about this.


Re: Emags can't deactivate AI turrets? - Dauntasa - 03-04-2013

Emag should short out the controller so it turns on and off at random