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Emags can't deactivate AI turrets? - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: Emags can't deactivate AI turrets? (/showthread.php?tid=603) Pages:
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Emags can't deactivate AI turrets? - MEOW POW - 03-02-2013 why is this seriously why is this it's a lot of bullshit I tried earlier to deactivate them on the little panel thing only to be slapped with ACCESS DENIED Re: Emags can't deactivate AI turrets? - Dachshundofdoom - 03-02-2013 ...Because if they could, for 5 telecrystals you could basically shock every door on the station, get an all-seeing eye watching out for you, and a swarm of cyborgs that kill at your command? Corrupting the AI shouldn't be easy, a corrupt AI can murder everyone except for the few people with stun gloves, call the shuttle/stop it from being called, and generally make life easy for the traitor and hell for everyone else. Re: Emags can't deactivate AI turrets? - MEOW POW - 03-02-2013 If Security is competant, they'll come as soon as the AI goes "HELLO THERE IS A PERSON IN MY UPLOAD, PLEASE STOP THEM. The "YOU CAN DO LOTS OF STUFF WITH AN EMAG" thing isn't really an excuse, I mean for 7 crystals you can get an e-sword and 1-shot everything, then take the IDs. Re: Emags can't deactivate AI turrets? - kyle2143 - 03-02-2013 Yeah, I agree with Dachshundofdoom. and I think I'd disagree with you when you say: "YOU CAN DO LOTS OF STUFF WITH AN EMAG" I think that's a perfectly good excuse. It's all about balancing the items. You can open every single fucking door, open any locker (Riot Gear), and already fuck up borgs and bots. I don't know how you could expect any more from a relatively cheap traitor item. Logically it should be able to unlock the Turret Panel, but this is space station 13; where is the logic behind eating a burger that turns you into a robot or farting on a bible and exploding? Re: Emags can't deactivate AI turrets? - Sundance - 03-03-2013 Taking out a turret is easy. Throw a pipebomb at it. or 2. Throwing pipebombs at things has been my solution for everything lately Re: Emags can't deactivate AI turrets? - Niars - 03-03-2013 Emagging turrets should by default set them to lethal, with no way to turn them off. That makes much more sense. Re: Emags can't deactivate AI turrets? - Dauntasa - 03-03-2013 Dachshundofdoom Wrote:...Because if they could, for 5 telecrystals you could basically shock every door on the station, get an all-seeing eye watching out for you, and a swarm of cyborgs that kill at your command? Corrupting the AI shouldn't be easy, a corrupt AI can murder everyone except for the few people with stun gloves, call the shuttle/stop it from being called, and generally make life easy for the traitor and hell for everyone else.Yeah instead you can do it for free if you've got a mechanical toolbox and about 5 minutes. Re: Emags can't deactivate AI turrets? - david2222121 - 03-03-2013 Or access to Chem and know how to make Harvey Wallbusters. Niars Wrote:Emagging turrets should by default set them to lethal, with no way to turn them off. That makes much more sense. I like this idea. Especially since it's pretty hard to dodge the lasers with the new AI core setup. Re: Emags can't deactivate AI turrets? - Wydamn - 03-03-2013 Unhackable turrets are one of the main reasons that EMP grenades are worth ordering on your traitor PDA. Re: Emags can't deactivate AI turrets? - Cogwerks - 03-03-2013 what if we make it so emagging that turret console just sets them to lasers and on FOREVER Re: Emags can't deactivate AI turrets? - FrontlineAcrobat4 - 03-03-2013 Cogwerks Wrote:what if we make it so emagging that turret console just sets them to lasers and on FOREVER DEAD: Dumb Traitor exclaims, "WTF I JUST EMAGGED THE CONSOLE AND IT KILLED WHAT B.S!!!!!!!!!!!" Re: Emags can't deactivate AI turrets? - Niars - 03-04-2013 Cogwerks Wrote:what if we make it so emagging that turret console just sets them to lasers and on FOREVER Totally what I said ![]() Re: Emags can't deactivate AI turrets? - Cogwerks - 03-04-2013 whoops i skimmed the thread. i agree with your post niars. Re: Emags can't deactivate AI turrets? - ISaidNo - 03-04-2013 Emags already do a whole ton of shit as it is. Conflicted about this. Re: Emags can't deactivate AI turrets? - Dauntasa - 03-04-2013 Emag should short out the controller so it turns on and off at random |