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Post Author Forum Replies Views Posted [asc]
    Thread: Anatomical Surgery Dummy
Post: RE: Anatomical Surgery Dummy

Instead of a dummy, how about using the cloner to manufacture live brainless medical test subjects? They could be human or a new mutant race specifically for this purpose. There could be cloner disks ...
glassofmilk Ideas & Suggestions 9 2,654 06-25-2021, 06:49 AM
    Thread: Removing Urine
Post: RE: Removing Urine

I like piss and farts. I think they're kind of funny, and they feel like a big part of the game's identity to me. If people are being gross or fetishistic about it, can't they just be banned for a rul...
glassofmilk Ideas & Suggestions 193 65,918 06-02-2021, 02:00 PM
    Thread: Mechcomp schematics
Post: RE: Mechcomp schematics

You could also use an association component to store the address_1:access_code data for any door you packet hack manually
glassofmilk General Discussion 2 1,765 04-15-2021, 08:45 AM
    Thread: [Idea] Port-a-pot
Post: RE: [Idea] Port-a-pot

Port-A-Blank - slap a teleporter beacon onto a whitelisted device and get a Port-A-Whatever
glassofmilk Ideas & Suggestions 15 5,173 04-06-2021, 06:50 AM
    Thread: Give the HoS and NTSO light sources
Post: RE: Give the HoS and NTSO light sources

You can always pry the alert module out of your PDA and replace it with a high-powered flashlight module
glassofmilk Ideas & Suggestions 17 5,741 03-20-2021, 05:42 AM
    Thread: Neat Packet & Mechcomp Accomplishments & Ideas
Post: RE: Neat Packet Accomplishments

Once I reprogrammed all of the guard buddies on the station to march back and forth between research and the bridge chanting "BUDDIES ON STRIKE! BUDDIES ON STRIKE!"
glassofmilk General Discussion 29 14,325 01-15-2021, 06:49 AM
    Thread: [PR] Make hacking lockers require netpass_security, give more ways of finding netp...
Post: RE: [PR] Make hacking lockers require netpass_secu...

Re-opened this PR: https://github.com/goonstation/goonstation/pull/2957
glassofmilk Good ideas! 8 3,751 12-05-2020, 03:33 PM
    Thread: [PR] Make hacking lockers require netpass_security, give more ways of finding netp...
Post: RE: [PR] Make hacking lockers require netpass_secu...

Unfortunately, this PR went stale and expired. If anyone wants to move forward with this at some point, the code's still there.
glassofmilk Good ideas! 8 3,751 10-31-2020, 06:24 PM
    Thread: [PR] Make hacking lockers require netpass_security, give more ways of finding netp...
Post: RE: [PR] Make hacking lockers require netpass_secu...

The idea with having the security netpass on the sec officer's starting disks is that they could use it in case they need to crack open a locker or crate to check for contraband. Truthfully, that will...
glassofmilk Good ideas! 8 3,751 10-03-2020, 06:58 AM
    Thread: Nerf packets for fucks sakes.
Post: RE: Nerf packets for fucks sakes.

I think lockers should definitely be harder to hack into. Instead of the heads netpass, make cracking lockers require the SECURITY netpass. Maybe make the armory doors require the security netpass, to...
glassofmilk Ideas & Suggestions 19 7,752 09-30-2020, 12:00 PM
    Thread: DWAINE Telesci calculator
Post: RE: DWAINE Telesci calculator

Here is a version that only works with a paper in the scanner, but it provides a script that will generate a calculator script for you, so you don't have to manually insert your calibration values int...
glassofmilk General Discussion 3 2,494 09-17-2020, 10:55 AM
    Thread: [MERGED PR] Mobs entering chutes: Adds actionbar and animation
Post: RE: [PR] Mobs entering chutes: Adds actionbar and ...

I think the animation should be visible to everyone. It doesn't make sense that it would be stealthy - a person jumping into a trash can is pretty noticeable, generally.
glassofmilk Good ideas! 14 5,954 09-13-2020, 05:56 AM
    Thread: Antag Tokens should take into account preferences
Post: RE: Antag Tokens should take into account preferen...

How frequently are antag tokens used? Is it often enough that it would really imbalance the game having an antag with some possible metagame knowledge or something like a changeling during a nukeops r...
glassofmilk Ideas & Suggestions 10 3,619 09-09-2020, 05:45 PM
    Thread: Bounties for in-game things
Post: RE: Bounties for in-game things

Boxta Wrote: (09-05-2020, 06:52 PM) -- glassofmilk Wrote: (09-05-2020, 05:39 PM) -- Ok, I didn't realize that my microphone was recording so this is a little weird, but I'm still claiming the securi...
glassofmilk General Discussion 21 12,199 09-05-2020, 08:04 PM
    Thread: Bounties for in-game things
Post: RE: Bounties for in-game things

Ok, I didn't realize that my microphone was recording so this is a little weird, but I'm still claiming the securitron auto-brig bounty https://youtu.be/vvNH1WcoQw0
glassofmilk General Discussion 21 12,199 09-05-2020, 05:39 PM
    Thread: Door hacking Nerf
Post: RE: Door hacking Nerf

Based on some of the stuff in the PR comments - I think that each door should have a static code, so once you've hacked it, as long as you kept the code, you can quickly get in again. I also like the ...
glassofmilk Ideas & Suggestions 35 13,816 09-05-2020, 04:15 PM
    Thread: [PR] Add TTVs to the chest item whitelist
Post: RE: [PR] Add TTVs to the chest item whitelist

Alternate whitelisting/blacklisting TTV chest implant every other month - then everybody wins
glassofmilk Bad threads / terrible or unusable ideas! 41 17,523 09-05-2020, 04:08 PM
    Thread: [PR] UM-051 - Adjusted QM Security Crate pricing and contents
Post: RE: [PR] UM-051 - Adjusted QM Security Crate prici...

Ah, ok. Most of my experience with security involves stealing shit from it and/or being arrested, so I didn't know! Seems great, then
glassofmilk Good ideas! 26 10,718 09-03-2020, 03:48 PM
    Thread: [PR] UM-051 - Adjusted QM Security Crate pricing and contents
Post: RE: [PR] UM-051 - Adjusted QM Security Crate prici...

This makes it harder to access security gear for QM traitors or people using packets to crack crates. I don't know if that's an issue or a feature. Personally, I'd like to still see an option that giv...
glassofmilk Good ideas! 26 10,718 09-03-2020, 03:30 PM
    Thread: What are spreadsheets????
Post: RE: What are spreadsheets????

Frank_Stein Wrote: (08-29-2020, 09:53 PM) -- I've never liked this aspect of telescience. I wish there was at least an ingame version of it as opposed to having players use a secondary source. -- ...
glassofmilk General Discussion 7 4,231 08-30-2020, 06:36 AM
    Thread: Add a bouncing DVD logo to the pre-game lobby.
Post: RE: Add a bouncing DVD logo to the pre-game lobby.

I love this
glassofmilk Ideas & Suggestions 11 4,774 08-13-2020, 07:45 PM
    Thread: im coding teeth and want feedback
Post: RE: im coding teeth and want feedback

Please code a Space Tooth Fairy
glassofmilk Ideas & Suggestions 22 10,674 05-27-2020, 07:20 PM
    Thread: trench/mining rework
Post: RE: trench/mining rework

In addition to more prefabs and challenges, I think we would probably also need more rewards to make Z5 worth exploring. Maybe making some traitor utility items available, or brand new Z5 exclusive it...
glassofmilk Ideas & Suggestions 8 4,493 05-24-2020, 03:55 PM
    Thread: [Feature] Make the Longrange Teleporter a MechComp component
Post: RE: [Feature] Make the Longrange Teleporter a Mech...

Great idea, I like this a lot.
glassofmilk Implemented 4 2,990 03-13-2020, 05:58 AM
  Rainbow Thread: [Feature] Dispatch mechcomp component
Post: [Feature] Dispatch mechcomp component

https://github.com/goonstation/goonstation-2020/pull/62 (https://github.com/goonstation/goonstation-2020/pull/62) https://www.youtube.com/watch?v=sBzF9Ex6qb8 The Dispatch Component is similar to...
glassofmilk Implemented 1 1,873 03-11-2020, 12:20 PM