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    Thread: Flockmind feedback (spoilers?)
Post: RE: Flockmind feedback (spoilers?)

Rilor Wrote: (03-21-2021, 08:11 AM) -- I think the person working on flock has been keeping all of the changes, and updates, and stuff they're working on for flock private for now, could be wrong but...
MrMagolor Ideas & Suggestions 6 2,357 03-24-2021, 05:09 PM
    Thread: [Idea] Giving the CE a pet.
Post: RE: [Idea] Giving the CE a pet.

No respect for Mr. Rathen I see.
MrMagolor Good ideas! 27 10,073 03-24-2021, 05:08 PM
    Thread: New Pathology Symptoms (Possible PR)
Post: New Pathology Symptoms (Possible PR)

I understand that pathology is disabled and will remain so for the foreseeable future: Regardless, before it was removed, I had coded a bunch of new symptoms, most of which (12 of 15) were beneficial....
MrMagolor Ideas & Suggestions 0 527 03-24-2021, 05:06 PM
    Thread: Townhall meeting this weekend!
Post: RE: Townhall meeting this weekend!

With Keelin gone, will anyone take over projects such as Ritual Chalk or HeadSurgeon?
MrMagolor General Discussion 79 48,243 02-28-2020, 02:03 PM
    Thread: Goonstation Community Census
Post: RE: Goonstation Community Census

I personally regard myself as awful
MrMagolor General Discussion 23 15,330 07-24-2019, 09:00 AM
    Thread: [Feature] Circus board peripheral
Post: RE: [Feature] Circus board peripheral

glassofmilk Wrote: (06-13-2019, 09:24 AM) -- I added it to the list of stuff George sells. -- you mean Geoff?
MrMagolor Implemented 5 3,966 06-14-2019, 03:28 AM
    Thread: Vote for an extended round (RP 1)
Post: RE: Vote for an extended round (RP 1)

While this is offtopic, the battle royale thread seems to have died so: this should be a thing for that game mode on the regular server.
MrMagolor Ideas & Suggestions 5 2,917 06-13-2019, 03:46 AM
    Thread: Journalists should be able to write and submit stories that are shown at end of round
Post: RE: Journalists should be able to write and submit...

Would also be nice if there were some automatic news reports as well, perhaps the stock market news? Would make it feel less barren.
MrMagolor Ideas & Suggestions 8 4,436 06-13-2019, 03:44 AM
    Thread: Fire Fighting Bots in engineering
Post: RE: Fire Fighting Bots in engineering

John Warcrimes Wrote: (06-12-2019, 09:44 PM) -- it still does, actually. thats why ive been scratching my head about it. it doesnt disperse it the same way as an extinguisher -- hear me out: b...
MrMagolor Ideas & Suggestions 8 4,572 06-13-2019, 03:40 AM
    Thread: Gnarticle Accelerator v2
Post: RE: Gnarticle Accelerator v2

You ought to be able to construct new SMES units to make this easier to construct in i.e. the public market.
MrMagolor Ideas & Suggestions 15 10,616 06-12-2019, 05:39 AM
    Thread: Mentor Application: McFiggy
Post: RE: Mentor Application: McFiggy

I know both Herb Baker and Elastical Gomez as good people, +1
MrMagolor Approved Applications 9 5,248 06-11-2019, 03:32 AM
    Thread: Alt-click to examine does not work well for Cyborgs
Post: RE: Alt-click to examine does not work well for Cy...

Same applies for ghostdrones
MrMagolor Resolved 3 2,324 06-11-2019, 03:30 AM
    Thread: The oxygen deprivation effect persists for way too long, even when you have air
Post: RE: The oxygen deprivation effect persists for way...

Can confirm this.
MrMagolor Bug Reports 6 3,500 06-11-2019, 03:30 AM
    Thread: Resetting job preferences does nothing during disaster round startup.
Post: RE: Resetting job preferences does nothing during ...

Flaborized Wrote: (06-01-2019, 06:01 PM) -- This is still a bug and it sucks because the custom disaster round jobs are cool! -- muh sec with lethals
MrMagolor Bug Reports 3 2,485 06-05-2019, 05:52 AM
    Thread: Rev game mode is extremely busted at the moment.
Post: RE: Rev game mode is extremely busted at the momen...

Vengarr Wrote: (06-02-2019, 05:34 PM) -- 2. Rev and Head being-alive tracking is busted. Specifically, borgs (and reportedly ghost critters) count as "alive" for the purpose of the win condition.  --...
MrMagolor Bug Reports 1 1,460 06-05-2019, 05:50 AM
    Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?

Kinda off-topic, but a reminder that it is said the singularity generates power based off of Hawking radiation. RIP
MrMagolor Ideas & Suggestions 32 17,898 06-05-2019, 04:13 AM
    Thread: Nuclear Agent Turrets Feedback Thread
Post: RE: Nuclear Agent Turrets Feedback Thread

polivilas Wrote: (06-01-2019, 03:26 PM) -- A minimal self-defense weapon such as a pistol would be nice. Currently engineer is absolutely harmless past turret OR smacking with blunt force. -- All n...
MrMagolor Ideas & Suggestions 10 5,724 06-05-2019, 04:10 AM
    Thread: Ghost Roles
Post: RE: Ghost Roles

The Gorog Wrote: (06-04-2019, 09:55 AM) -- Frank_Stein Wrote: (06-04-2019, 09:51 AM) -- EristheSlackWyrm Wrote: (06-03-2019, 11:57 AM) -- Small idea I brainstormed. Haunted Door. Get control over 1...
MrMagolor Ideas & Suggestions 9 5,320 06-05-2019, 04:09 AM
    Thread: You can late-join as a dead cyborg.
Post: RE: You can late-join as a dead cyborg.

If it was headless, how were you able to join in the first place? Seeing as the brain (in this case the intelligence chip) is in the head.
MrMagolor Bug Reports 2 1,634 06-05-2019, 04:03 AM
    Thread: Ghost Drone, Materials, and Fabricators.
Post: RE: Ghost Drone, Materials, and Fabricators.

You have to clickdrag the materials into the fabricator. I should add that it's impossible for ghost drones to use the nano-fabricator - says you can't insert materials because "the item is attache...
MrMagolor Bug Reports 1 1,162 06-05-2019, 04:02 AM
    Thread: ripping up paper into beaker doesn't delete paper
Post: RE: ripping up paper into beaker doesn't delete pa...

Does this mean you can get an infinite supply of paper (reagent) from one sheet?
MrMagolor Resolved 4 2,777 06-05-2019, 03:55 AM
    Thread: Ghost Roles
Post: Ghost Roles

My personal philosophy is: don't remove ways to take people out of a round; rather, give people more things to do while dead. I think that, frankly, tg does this very well- ghost roles in their var...
MrMagolor Ideas & Suggestions 9 5,320 06-03-2019, 05:42 AM
    Thread: MeWaka's hub of sprites.
Post: RE: MeWaka's hub of sprites.

John Warcrimes Wrote: (04-15-2019, 07:18 PM) -- i've seen a lot of pixels in my day, and it's high time we have a 64px DMI for big fuckin' critters. (jk big critters look better inflated than actuall...
MrMagolor Sprites 21 15,160 06-03-2019, 05:26 AM
    Thread: Limb Things
Post: RE: Limb Things

You should also be able to attach more items as arms.
MrMagolor Ideas & Suggestions 36 14,875 06-03-2019, 05:22 AM
    Thread: Sort Crew Manifest like Crew Credits
Post: RE: Sort Crew Manifest like Crew Credits

10/10
MrMagolor Ideas & Suggestions 2 1,638 06-03-2019, 05:21 AM