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    Thread: Destiny: implants not giving location
Post: Re: Destiny: implants not giving location

zewaka Wrote: -- franfoer Wrote: -- " Central Primary Hallway are fine. -- Checked all the main hallways, those are fine. Could possibly be a maint issue? -- I asked if I could ask dead people in...
franfoer Resolved 2 1,673 12-05-2015, 01:15 PM
    Thread: Streamlining security records through ticketing.
Post: Re: Streamlining security records through ticketin...

I've often thought updating sec records through the PDA would be good, but this seems an overall better way of doing things.
franfoer Ideas & Suggestions 1 1,573 12-05-2015, 12:41 PM
    Thread: Destiny: implants not giving location
Post: Destiny: implants not giving location

" HEALTH-MAILBOT: DEATH ALERT: Dean Spunt in " Health implants do not give locations of players in areas. How widespread is hard to say; I know the Bridge and Central Primary Hallway are fine.
franfoer Resolved 2 1,673 12-05-2015, 11:39 AM
    Thread: Chief Engineer bugs
Post: Chief Engineer bugs

CE doesn't start with Medbay access. Also, for whatever reason, his headset can receive security messages but can't send them out.
franfoer Resolved 0 961 11-17-2015, 03:17 PM
    Thread: Sec shakedown machine
Post: Re: Sec shakedown machine

Sundance Wrote: -- Alot of traitor items, such as the syndicate storage and the derringer, are built for hiding. Being completely removed of all their stuff and stuffed into the evidence locker compl...
franfoer Ideas & Suggestions 36 12,602 07-21-2015, 09:02 AM
    Thread: Make the Diner Gang nonconsumable by Vamps and Lings
Post: Re: Make the Diner Gang nonconsumable by Vamps and...

Maybe there could be side-effects for each one. So Shitty Bill gives you neurological damage, Father Jack makes you permanently drunk, and Discount Dan...does something else, maybe a crank addiction. ...
franfoer Ideas & Suggestions 22 8,568 06-28-2015, 02:24 PM
    Thread: Let the AI directly possess robots
Post: Re: Let the AI directly possess robots

As an AI securitrons are the bots I'm least concerned about, really. There may be times where an antag is right by a securitron but in most scenarios by the time you have possessed a bot and driven it...
franfoer Ideas & Suggestions 31 11,916 06-24-2015, 11:13 AM
    Thread: allow cyborgs some sort of shuttle safety mechanism
Post: Re: allow cyborgs some sort of shuttle safety mech...

I think it may be too complicated to actually implement, but in addition it would be nice if the AI could view the shuttle if it's core was brought along.
franfoer Ideas & Suggestions 9 3,647 06-24-2015, 10:59 AM
    Thread: Change Cyborg Radio Frequencies Based on Module
Post: Re: Change Cyborg Radio Frequencies Based on Modul...

I like this, yes.
franfoer Ideas & Suggestions 6 2,584 06-21-2015, 09:46 AM
    Thread: Musings on the needs system and Food/Cooking (Wall'o'Text)
Post: Re: Musings on the needs system and Food/Cooking (...

Just wanted to chime in and say this is a great post, with great ideas.
franfoer Ideas & Suggestions 14 4,961 06-19-2015, 10:44 PM
    Thread: Reattacheable borg limbs
Post: Re: Reattacheable borg limbs

Having some spare robot limbs in the bar medbay does seem like a good idea; they're basically prosthetics. I agree that having them be able to simply popped back in isn't a great idea considering the...
franfoer Ideas & Suggestions 20 7,174 06-16-2015, 11:09 AM
    Thread: Custom Job Names at beginning of round
Post: Re: Custom Job Names at beginning of round

Is the idea here that you start with a splash menu saying: "Choose Your Title" and some options? Or a renaming thing like the clown/AI? I can see the latter having room for traitor shenanigans, which ...
franfoer Ideas & Suggestions 26 8,826 04-19-2015, 02:05 AM
    Thread: Gimmick Job idea: Psychologist.
Post: Re: Gimmick Job idea: Psychologist.

[quote="Vunterslaush"]Lets face facts guys, spacemen need someone to talk to about all the horrible traumas they endure.[/quote I've made crewmembers psychiatrists/ombudsmen before for precisely this...
franfoer Ideas & Suggestions 15 5,861 04-16-2015, 09:16 PM
    Thread: Operating table in the barber's back room
Post: Re: Operating table in the barber's back room

Jean-Luc_Picard Wrote: -- It's a neat idea. Although there is a surgery table directly next to the bar already. Also who would willingly ask the barman to have their spleen cut out, or whatever oth...
franfoer Ideas & Suggestions 21 7,804 04-14-2015, 09:29 AM
    Thread: Add sorting/tags/voting to ideas & suggestions
Post: Re: Add sorting/tags/voting to ideas & suggestions

Would there be a way to set up a google doc spreadsheet or something similar and just sticky a link to it? I gave it a try but I'm not technical-minded enough to add a macro for votes on google docs. ...
franfoer Ideas & Suggestions 5 2,352 04-11-2015, 12:17 PM
    Thread: add Camera Film for the camera
Post: Re: add Camera Film for the camera

salix_catus Wrote: -- Jerkops Wrote: -- salix_catus Wrote: -- Or make them scanable by mechanics? -- Add a film cartridge plan to the general manufacturers. Old Polaroid film is mostly plastic and ...
franfoer Ideas & Suggestions 13 4,910 04-05-2015, 04:31 AM
    Thread: Antag type: Hardmode traitor
Post: Re: Antag type: Hardmode traitor

A related idea could be to have a shifting number of traitors in a traitor round, with telecrystals portioned out accordingly. i.e. 1-3 traitors get 12 tcs each, 4-6 get 9, 6-8 have 6, 8-10 have 3 (w...
franfoer Ideas & Suggestions 35 11,670 03-18-2015, 11:26 AM
    Thread: Genetics: The Good, The Bad and The Ugly
Post: Re: Genetics: The Good, The Bad and The Ugly

Paineframe Wrote: -- It's a general player culture issue. Nobody cooperates, and the only times they accept help are when they're forced to by being literally incapable of doing it themselves. There'...
franfoer Ideas & Suggestions 80 27,176 03-11-2015, 02:33 PM
    Thread: Geneticist's PDA DNA scanner not working
Post: Re: Geneticist's PDA DNA scanner not working

I just wanna help my spacefriends!
franfoer Resolved 9 3,662 03-10-2015, 10:04 AM
    Thread: A Declaration Deploring Disestablished, Drunken Detectives
Post: Re: A Declaration Deploring Disestablished, Drunke...

It'd be nice to have a brig near the detective's office, and for the crew to use the detective as an anti-griffer. Clown keeps slipping scientists, causing explosions and robbing genetics? PDA the det...
franfoer General Discussion 33 13,206 02-20-2015, 09:02 AM
    Thread: More intuitive ID computer interface
Post: Re: More intuitive ID computer interface

You can't add/remove armory access anyway, can you? (As Bane says, the armory on the ID computer refers to normal sec equipment). Also this is a good idea, if you don't know all the names of the room...
franfoer Ideas & Suggestions 5 2,157 02-18-2015, 07:56 AM
    Thread: Captain Merits N' Medals
Post: Re: Captain Merits N' Medals

When I saw that 'Good Notes' thread this is exactly what I thought it was meant to be. My only suggestion is the 'commendation' system should be all on Heads' PDAs (obviously only the Captain gets to ...
franfoer Ideas & Suggestions 8 3,297 02-17-2015, 08:32 PM
    Thread: Gimmick Role Traitor Items
Post: Re: Gimmick Role Traitor Items

Shit, meant to say "can't" fire diagonally on the High-Precision Energy Gun, as I'm assuming that would be too difficult to code.
franfoer Ideas & Suggestions 3 1,584 02-17-2015, 04:38 AM
    Thread: Gimmick Role Traitor Items
Post: Gimmick Role Traitor Items

Fellow syndicates, I bring great news! Recently we have observed that NanoTrasen has greatly extended it's access policy, allowing more civilians to enter it's stations--from Inspectors to Governor...
franfoer Ideas & Suggestions 3 1,584 02-17-2015, 04:36 AM
    Thread: Make rogue AIs more threatening
Post: Re: Make rogue AIs more threatening

Being able to control bots would be nice--not really more dangerous than it currently but at least it gives the AI player something more active to do. I also think being able to access the buddies via...
franfoer Ideas & Suggestions 35 12,049 02-11-2015, 08:04 AM