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Thread: Destiny: implants not giving location
Post: Re: Destiny: implants not giving location
zewaka Wrote:
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franfoer Wrote:
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" Central Primary Hallway are fine.
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Checked all the main hallways, those are fine. Could possibly be a maint issue?
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I asked if I could ask dead people in... |
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franfoer |
Resolved
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2 |
1,673 |
12-05-2015, 01:15 PM |
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Thread: Streamlining security records through ticketing.
Post: Re: Streamlining security records through ticketin...
I've often thought updating sec records through the PDA would be good, but this seems an overall better way of doing things. |
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franfoer |
Ideas & Suggestions
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1 |
1,573 |
12-05-2015, 12:41 PM |
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Thread: Destiny: implants not giving location
Post: Destiny: implants not giving location
" HEALTH-MAILBOT: DEATH ALERT: Dean Spunt in "
Health implants do not give locations of players in areas. How widespread is hard to say; I know the Bridge and Central Primary Hallway are fine. |
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franfoer |
Resolved
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2 |
1,673 |
12-05-2015, 11:39 AM |
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Thread: Chief Engineer bugs
Post: Chief Engineer bugs
CE doesn't start with Medbay access. Also, for whatever reason, his headset can receive security messages but can't send them out. |
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franfoer |
Resolved
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0 |
961 |
11-17-2015, 03:17 PM |
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Thread: Sec shakedown machine
Post: Re: Sec shakedown machine
Sundance Wrote:
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Alot of traitor items, such as the syndicate storage and the derringer, are built for hiding. Being completely removed of all their stuff and stuffed into the evidence locker compl... |
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franfoer |
Ideas & Suggestions
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36 |
12,602 |
07-21-2015, 09:02 AM |
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Thread: Make the Diner Gang nonconsumable by Vamps and Lings
Post: Re: Make the Diner Gang nonconsumable by Vamps and...
Maybe there could be side-effects for each one. So Shitty Bill gives you neurological damage, Father Jack makes you permanently drunk, and Discount Dan...does something else, maybe a crank addiction. ... |
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franfoer |
Ideas & Suggestions
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22 |
8,568 |
06-28-2015, 02:24 PM |
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Thread: Let the AI directly possess robots
Post: Re: Let the AI directly possess robots
As an AI securitrons are the bots I'm least concerned about, really. There may be times where an antag is right by a securitron but in most scenarios by the time you have possessed a bot and driven it... |
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franfoer |
Ideas & Suggestions
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31 |
11,916 |
06-24-2015, 11:13 AM |
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Thread: allow cyborgs some sort of shuttle safety mechanism
Post: Re: allow cyborgs some sort of shuttle safety mech...
I think it may be too complicated to actually implement, but in addition it would be nice if the AI could view the shuttle if it's core was brought along. |
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franfoer |
Ideas & Suggestions
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9 |
3,647 |
06-24-2015, 10:59 AM |
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Thread: Change Cyborg Radio Frequencies Based on Module
Post: Re: Change Cyborg Radio Frequencies Based on Modul...
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franfoer |
Ideas & Suggestions
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6 |
2,584 |
06-21-2015, 09:46 AM |
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Thread: Musings on the needs system and Food/Cooking (Wall'o'Text)
Post: Re: Musings on the needs system and Food/Cooking (...
Just wanted to chime in and say this is a great post, with great ideas. |
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franfoer |
Ideas & Suggestions
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14 |
4,961 |
06-19-2015, 10:44 PM |
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Thread: Reattacheable borg limbs
Post: Re: Reattacheable borg limbs
Having some spare robot limbs in the bar medbay does seem like a good idea; they're basically prosthetics.
I agree that having them be able to simply popped back in isn't a great idea considering the... |
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franfoer |
Ideas & Suggestions
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20 |
7,174 |
06-16-2015, 11:09 AM |
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Thread: Custom Job Names at beginning of round
Post: Re: Custom Job Names at beginning of round
Is the idea here that you start with a splash menu saying: "Choose Your Title" and some options? Or a renaming thing like the clown/AI? I can see the latter having room for traitor shenanigans, which ... |
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franfoer |
Ideas & Suggestions
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26 |
8,826 |
04-19-2015, 02:05 AM |
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Thread: Gimmick Job idea: Psychologist.
Post: Re: Gimmick Job idea: Psychologist.
[quote="Vunterslaush"]Lets face facts guys, spacemen need someone to talk to about all the horrible traumas they endure.[/quote
I've made crewmembers psychiatrists/ombudsmen before for precisely this... |
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franfoer |
Ideas & Suggestions
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15 |
5,861 |
04-16-2015, 09:16 PM |
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Thread: Operating table in the barber's back room
Post: Re: Operating table in the barber's back room
Jean-Luc_Picard Wrote:
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It's a neat idea.
Although there is a surgery table directly next to the bar already.
Also who would willingly ask the barman to have their spleen cut out, or whatever oth... |
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franfoer |
Ideas & Suggestions
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21 |
7,804 |
04-14-2015, 09:29 AM |
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Thread: Add sorting/tags/voting to ideas & suggestions
Post: Re: Add sorting/tags/voting to ideas & suggestions
Would there be a way to set up a google doc spreadsheet or something similar and just sticky a link to it? I gave it a try but I'm not technical-minded enough to add a macro for votes on google docs. ... |
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franfoer |
Ideas & Suggestions
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5 |
2,352 |
04-11-2015, 12:17 PM |
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Thread: add Camera Film for the camera
Post: Re: add Camera Film for the camera
salix_catus Wrote:
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Jerkops Wrote:
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salix_catus Wrote:
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Or make them scanable by mechanics?
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Add a film cartridge plan to the general manufacturers. Old Polaroid film is mostly plastic and ... |
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franfoer |
Ideas & Suggestions
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13 |
4,910 |
04-05-2015, 04:31 AM |
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Thread: Antag type: Hardmode traitor
Post: Re: Antag type: Hardmode traitor
A related idea could be to have a shifting number of traitors in a traitor round, with telecrystals portioned out accordingly.
i.e. 1-3 traitors get 12 tcs each, 4-6 get 9, 6-8 have 6, 8-10 have 3 (w... |
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franfoer |
Ideas & Suggestions
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35 |
11,670 |
03-18-2015, 11:26 AM |
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Thread: Genetics: The Good, The Bad and The Ugly
Post: Re: Genetics: The Good, The Bad and The Ugly
Paineframe Wrote:
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It's a general player culture issue. Nobody cooperates, and the only times they accept help are when they're forced to by being literally incapable of doing it themselves. There'... |
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franfoer |
Ideas & Suggestions
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80 |
27,176 |
03-11-2015, 02:33 PM |
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Thread: Geneticist's PDA DNA scanner not working
Post: Re: Geneticist's PDA DNA scanner not working
I just wanna help my spacefriends! |
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franfoer |
Resolved
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9 |
3,662 |
03-10-2015, 10:04 AM |
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Thread: A Declaration Deploring Disestablished, Drunken Detectives
Post: Re: A Declaration Deploring Disestablished, Drunke...
It'd be nice to have a brig near the detective's office, and for the crew to use the detective as an anti-griffer. Clown keeps slipping scientists, causing explosions and robbing genetics? PDA the det... |
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franfoer |
General Discussion
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33 |
13,206 |
02-20-2015, 09:02 AM |
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Thread: More intuitive ID computer interface
Post: Re: More intuitive ID computer interface
You can't add/remove armory access anyway, can you? (As Bane says, the armory on the ID computer refers to normal sec equipment).
Also this is a good idea, if you don't know all the names of the room... |
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franfoer |
Ideas & Suggestions
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5 |
2,157 |
02-18-2015, 07:56 AM |
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Thread: Captain Merits N' Medals
Post: Re: Captain Merits N' Medals
When I saw that 'Good Notes' thread this is exactly what I thought it was meant to be. My only suggestion is the 'commendation' system should be all on Heads' PDAs (obviously only the Captain gets to ... |
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franfoer |
Ideas & Suggestions
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8 |
3,297 |
02-17-2015, 08:32 PM |
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Thread: Gimmick Role Traitor Items
Post: Re: Gimmick Role Traitor Items
Shit, meant to say "can't" fire diagonally on the High-Precision Energy Gun, as I'm assuming that would be too difficult to code. |
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franfoer |
Ideas & Suggestions
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3 |
1,584 |
02-17-2015, 04:38 AM |
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Thread: Gimmick Role Traitor Items
Post: Gimmick Role Traitor Items
Fellow syndicates, I bring great news!
Recently we have observed that NanoTrasen has greatly extended it's access policy, allowing more civilians to enter it's stations--from Inspectors to Governor... |
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franfoer |
Ideas & Suggestions
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3 |
1,584 |
02-17-2015, 04:36 AM |
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Thread: Make rogue AIs more threatening
Post: Re: Make rogue AIs more threatening
Being able to control bots would be nice--not really more dangerous than it currently but at least it gives the AI player something more active to do. I also think being able to access the buddies via... |
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franfoer |
Ideas & Suggestions
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35 |
12,049 |
02-11-2015, 08:04 AM |