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Post Author Forum Replies Views Posted [asc]
    Thread: allow syringes and droppers to draw reagents directly from containers
Post: RE: allow syringes and droppers to draw reagents d...

Going to add in that you can't syringe/dropper materials out of wine/beer/etc bottles either. Made figuring out Life as a borg kinda tricky (stupid wine).
Supernoobian Ideas & Suggestions 6 3,487 09-16-2016, 05:59 PM
    Thread: [Antagonist] Parasite
Post: RE: Parasite

"Full" blood is 500 units. My concern with making it blood-volume based is that if someone notices they are pale, and just assumes they lost blood "normally", then they'll probably give the victim bl...
Supernoobian Ideas & Suggestions 53 36,095 09-01-2016, 10:24 PM
    Thread: AI Upload Balance
Post: AI Upload Balance

Hey, playing a lot of silicon, you realize how incredibly easy it is for someone to break into the upload and put in their own law, or just outright killswitch the silicons, with little recourse for t...
Supernoobian Ideas & Suggestions 6 4,803 09-01-2016, 09:28 PM
    Thread: Massive Negative Cell Charge
Post: Massive Negative Cell Charge

In a recent round, a number of cells in APCs around the station managed to attain -9900% charge. Negative 9900% charge. This resulted in power outages across the station. The cells seemed to be unusab...
Supernoobian Resolved 1 1,503 08-25-2016, 10:13 PM
    Thread: Unrepairable Consoles
Post: Unrepairable Consoles

In a recent round, a supply request console was bombed. The screen cracked, but the console itself remained. Normally, this would be a simple case of Screwdriver (+crowbar sometimes) to remove the bro...
Supernoobian Bug Reports 6 4,738 08-25-2016, 09:51 PM
    Thread: More variety in crates
Post: RE: More variety in crates

The issue with putting really good stuff in crates is that there are SO MANY crates, it'd be so easy to get something that strong. As for Tier 3 crates, they don't just contain voltrons, but that c...
Supernoobian Ideas & Suggestions 39 26,142 08-25-2016, 07:55 PM
    Thread: Borgs+Door Wires interaction
Post: Borgs+Door Wires interaction

Borgs randomly lose the ability to interact with the wire-hacking interface for doors. This issue, in a single round, appears to not be consistent across all doors. Some will be display the wire inter...
Supernoobian Bug Reports 1 1,909 08-22-2016, 08:20 PM
    Thread: Make silicons unable to unscrew the nuke
Post: RE: Make silicons unable to unscrew the nuke

I play a ton of borg, and I've never seen a law that forces borgs/AI to unscrew the nuke, nor have I seen the AI/borg be baited into unscrewing it. This could just be weird sampling regarding when thi...
Supernoobian Ideas & Suggestions 20 13,565 07-29-2016, 10:17 PM
    Thread: Please stop being jerks to the AI
Post: RE: Please stop being jerks to the AI

So, sorry to bring a semi-old thread back up, but I thought it worth mentioning. I play a lot of borg. And I have to say, the way we're generally treated by the crew is pretty shitty. If you so muc...
Supernoobian General Discussion 56 38,052 07-27-2016, 08:59 PM