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Post Author Forum Replies Views Posted [asc]
    Thread: Replicants as an Antagonist
Post: Re: Replicants as an Antagonist

The roguelike Cataclysm DDA has some interesting bionics that could provide ideas for an antagonist like this, stuff such as: Offensive Defense System "A thin forcefield surrounds your body, continu...
rifles Ideas & Suggestions 84 34,297 11-09-2014, 12:41 PM
    Thread: Balloons and guardbuddies
Post: Re: Balloons and guardbuddies

AngriestIBM Wrote: -- http://i.imgur.com/RumlClo.gif -- beautiful
rifles Ideas & Suggestions 22 10,159 10-07-2014, 08:16 AM
    Thread: Balloons and guardbuddies
Post: Re: Balloons and guardbuddies

Megapaco Wrote: -- The guard buddies should be floating a foot off the ground when a balloon is tied to them too -- Guardbuddies are heavy!!! it would take at least, oh say, a box's worth of balloon...
rifles Ideas & Suggestions 22 10,159 10-06-2014, 11:54 AM
    Thread: Balloons and guardbuddies
Post: Balloons and guardbuddies

It's currently impossible to tie balloons to guardbuddies. Please fix this, Harner wants a balloon too.
rifles Ideas & Suggestions 22 10,159 10-06-2014, 11:11 AM
    Thread: DNA scramblers are normal sized items
Post: DNA scramblers are normal sized items

DNA scramblers are normal sized, and they should be tiny like every other implanter or syringe. I got one in a surplus crate and it was a real hassle carrying it around because it wouldn't fit in a p...
rifles Ideas & Suggestions 0 1,216 09-29-2014, 07:56 AM
    Thread: Seth Butte HoS/mentor application
Post: Seth Butte HoS/mentor application

Usual Character Name: Seth Butte BYOND Username: rifles Recommended by (if applicable): N/A Times Available: I play off and on in binges, usually afternoon to midnight EST Reason for ...
rifles Approved Applications 4 2,729 01-01-2014, 02:17 PM
    Thread: Fabricators are broken
Post: Re: Fabricators are broken

rifles Wrote: -- Just experienced this on #1. Couldn't add metal to the robotics manufacturers, so I dragged it from my hand onto the manufacturer to try and autoload. It consumed a cyborg frame that...
rifles Resolved 7 3,212 12-31-2013, 12:28 PM
    Thread: Fabricators are broken
Post: Re: Fabricators are broken

Just experienced this on #1. Couldn't add metal to the robotics manufacturers, so I dragged it from my hand onto the manufacturer to try and autoload. It consumed a cyborg frame that was mostly comple...
rifles Resolved 7 3,212 12-31-2013, 12:25 PM
    Thread: Syndicate operative thermite charges are broken
Post: Re: Syndicate operative thermite charges are broke...

Shoddy Wrote: -- Not sure if this helps, but the thermite charges only work on reinforced walls in case you were trying to use em on regular ones -- I highly doubt this is intended, and they didn't w...
rifles Resolved 8 4,620 12-16-2013, 03:43 PM
    Thread: Syndicate operative thermite charges are broken
Post: Syndicate operative thermite charges are broken

Unless I am an idiot, the way to use the thermite charges is to simply take one and click the wall you want to burn away, and it takes 5 second and burns out the wall it was placed on, and a couple ad...
rifles Resolved 8 4,620 12-16-2013, 01:46 PM
    Thread: New fun areas potential map bugs.
Post: Re: New fun areas potential map bugs.

http://i.imgur.com/GCM7z.png A kitchen cabinet spawns under the far right oven.
rifles Resolved 13 7,893 09-17-2012, 03:25 PM