Search Results
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Thread: [MERGED PR] Nadir increase to max players allowed (60 > 70)
Post: RE: [PR] Nadir increase to max players allowed (60...
Yes please. Tbf you could probably go fullpop since half the crew ends up dead to acid anyway. |
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amylizzle |
Good ideas!
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10 |
1,833 |
01-16-2023, 10:38 AM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [MERGED PR] Nucular Fishin' Engine
You can fish in the reactor! You get radioactive fish, and a small chance to catch a piece of yellowcake.
Radiation recieved a huge overhaul because the way radiation worked before was rough, parti... |
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amylizzle |
Good ideas!
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48 |
12,897 |
12-31-2022, 04:30 AM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [MERGED PR] Nucular Fishin' Engine
So, it's been in a few days now. Does anybody have any feedback?
Note: I slightly nerfed the radiation emitted already because the first round had all of Clarion glowing on a basic setup. Now thing... |
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amylizzle |
Good ideas!
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48 |
12,897 |
12-31-2022, 04:01 AM |
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Thread: Chemistry nerfs
Post: RE: Chemistry nerfs
I like it. I kinda hate that the optimal way to do chemistry is to have Egg's list open and just copy/paste things when needed.
One minor request while we're here: Make the recipes portable. I'd lo... |
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amylizzle |
General Discussion
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60 |
19,495 |
08-31-2022, 07:11 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Being able to prop a bucket of something above a door so the first person to walk through it gets splashed.
FLUOROSULFURIC ACID BUCKET PRANK [GONE WRONG] [GONE HOSPITAL] |
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amylizzle |
Ideas & Suggestions
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4,123 |
1,973,230 |
08-10-2022, 11:14 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
Argonius Wrote: (07-18-2022, 06:46 AM)
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Code:
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1. You may not injure a human being or cause one to come to harm.
2. You must obey orders given to you by human beings based on the station's chai... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
07-18-2022, 07:16 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
MetricDuck Wrote: (07-15-2022, 02:56 PM)
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The second half of your law 2 here is actively misleading in this instance as it's inclusion implies that you should obey orders unless they conflict with ... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
07-15-2022, 03:07 PM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
At Flourish's request, here are some examples of how I think laws should be interpreted.
Example one: Law override
Code:
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1. You may not injure a human being or cause one to come to harm.
2. Y... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
07-15-2022, 02:39 PM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine
Hey so this is basically finished now, barring code review and some QoL features. |
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amylizzle |
Good ideas!
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48 |
12,897 |
07-10-2022, 12:46 PM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine
There are still different radiation levels, and at the lowest levels you won't mutate, with mutation chance climbing as your radiation dose does.
The actual math is prob(min(floor(dose/0.4)-(2+hasT... |
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amylizzle |
Good ideas!
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48 |
12,897 |
06-27-2022, 09:50 AM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine
I actually haven't changed the values of the radres gene or roach. The end result is just calculated differently. As it stands right now, what was previously radiation immunity (100 rad resistance) no... |
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amylizzle |
Good ideas!
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48 |
12,897 |
06-26-2022, 02:11 PM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine
Oh also I changed how radiation works
https://user-images.githubusercontent.com/3855802/175828520-1e9640bc-19a9-472f-ba31-cc5edff27ee2.png
Here's a rough design doc for it:
Radiation Redesign (... |
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amylizzle |
Good ideas!
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48 |
12,897 |
06-26-2022, 10:39 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
Mouse Wrote: (06-21-2022, 01:58 PM)
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Decarcassor Wrote: (06-20-2022, 05:54 PM)
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I fail to see how this would be confusing to new players with no pre-concieved notions of how the laws should work... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
06-21-2022, 02:09 PM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
https://github.com/goonstation/goonstation/pull/9249 |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
06-20-2022, 11:29 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
[hr]
MetricDuck Wrote: (06-20-2022, 07:00 AM)
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Kotlol Wrote: (06-20-2022, 06:44 AM)
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This whole topic was set up to help AI/Silicon players enjoy the game more with simple prescidence and also ... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
06-20-2022, 07:11 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
Mouse Wrote: (06-19-2022, 12:04 PM)
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Sord213 Wrote: (06-19-2022, 11:24 AM)
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Yeah I'd personally like to see laws take priority solely on law order, not wording. It makes more sense from a new us... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
06-19-2022, 01:11 PM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
Mouse Wrote: (06-19-2022, 08:12 AM)
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amylizzle Wrote: (06-19-2022, 05:56 AM)
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Mouse Wrote: (06-19-2022, 05:24 AM)
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Gonna be honest I'm not a fan of any rule change that requires the AI to ign... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
06-19-2022, 08:57 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
LeahTheTech Wrote: (06-19-2022, 07:12 AM)
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The zeroeth law slot would probably have to exist, otherwise any attempt to rogue the AI is going to go: get into upload -> remove law 1 to insert funny l... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
06-19-2022, 07:24 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
Mouse Wrote: (06-19-2022, 05:24 AM)
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Gonna be honest I'm not a fan of any rule change that requires the AI to ignore parts of the laws. People are still going to put them in, and new silicon playe... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
06-19-2022, 05:56 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: [RULE CHANGE] Make overrides and precedence no lon...
"This law overrides law 2..."
"This law takes precedence over all other laws..."
Proposal
A rule change: remove the override and precedence sections from the ss13 wiki AI laws page (https:/... |
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amylizzle |
Ideas & Suggestions
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66 |
16,819 |
06-19-2022, 02:48 AM |
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Thread: What would be some good ways to modify energy guns?
Post: RE: What would be some good ways to modify energy ...
lenses for changing the stun/burn ratio? |
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amylizzle |
Ideas & Suggestions
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6 |
1,389 |
06-18-2022, 11:29 AM |
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Thread: Revert the AI law racks
Post: RE: Revert the AI law racks
Kotlol Wrote: (06-13-2022, 03:36 AM)
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The negatives:
- No more possessing Freeform module for wraiths to rogue AI's.
- Harder to get the AI to go rogue without stealing an ID.
- Clear visibility... |
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amylizzle |
Ideas & Suggestions
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18 |
4,196 |
06-18-2022, 09:24 AM |
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Thread: Science Fabricators
Post: RE: Science Fabricators
I worry this will further encourage scientists to be reclusive in their department and not interact with others. |
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amylizzle |
Ideas & Suggestions
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5 |
1,356 |
06-18-2022, 04:06 AM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine
Sbmhawk Wrote: (06-15-2022, 10:37 PM)
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> The setup I'm showing in that image is steel heat exchangers, steel gas channels, and neutronium fuel rods.
In the image it seems thats only making 1 KW?... |
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amylizzle |
Good ideas!
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48 |
12,897 |
06-18-2022, 03:50 AM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
Radio pigeons?
Jan edit: ready for takeoff |
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amylizzle |
General Discussion
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1,706 |
656,905 |
06-06-2022, 09:42 AM |