Ideas of Questionable Quality: Security Edition - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Ideas of Questionable Quality: Security Edition (/showthread.php?tid=10008) |
RE: Ideas of Questionable Quality: Security Edition - Frank_Stein - 02-16-2018 (02-16-2018, 07:04 AM)SimianC Wrote: I think a Security Uplink, similar to the Syndicate Uplink traitor's have access to, would introduce some versatility to security and generally make the role more fun. Like the Syndicate Uplink, players would have access to a limited amount of NT Fun Bucks to purchase security items, items designed to increase their chances of survival and make them more capable of handling specific threats, rather than tools of outright murder. Giving sec players these options at round-start prevent the need to hunt for gear around the station. I like this. RE: Ideas of Questionable Quality: Security Edition - amaranthineApocalypse - 02-16-2018 (02-16-2018, 08:11 AM)Frank_Stein Wrote:(02-16-2018, 07:04 AM)SimianC Wrote: I think a Security Uplink, similar to the Syndicate Uplink traitor's have access to, would introduce some versatility to security and generally make the role more fun. Like the Syndicate Uplink, players would have access to a limited amount of NT Fun Bucks to purchase security items, items designed to increase their chances of survival and make them more capable of handling specific threats, rather than tools of outright murder. Giving sec players these options at round-start prevent the need to hunt for gear around the station. This is actually a really fun idea that would add significant strategic depth to playing security! Fuck. Yes. Make it happen. RE: Ideas of Questionable Quality: Security Edition - Ed Venture - 02-16-2018 Agreed ten out of ten idea. RE: Ideas of Questionable Quality: Security Edition - The Grim Sleeper - 02-16-2018 (02-16-2018, 04:00 AM)Tombi Wrote: Kind of linking into the crime computer thing, there is a threat summary from HQ which is printed out every round in the bridge. In it's current position and state it's mostly unhelpful but if this was moved to print out in sec and reworked a bit I think it could be invaluable to the observant sec officer. (02-16-2018, 05:06 AM)Frank_Stein Wrote: I do prefer the crime computer idea since you do have to direct towards someone rather than have it passively give you information like the Centcom report.I really really REALLY like the idea of actually making the Centcom report actually useful. I also want the crime computer, but we need a quick fix right now and this is easy to implement (the damn print-outs already exist and there are printers all over the station). (02-16-2018, 07:04 AM)SimianC Wrote: I think a Security Uplink, similar to the Syndicate Uplink traitor's have access to, would introduce some versatility to security and generally make the role more fun. Like the Syndicate Uplink, players would have access to a limited amount of NT Fun Bucks to purchase security items, items designed to increase their chances of survival and make them more capable of handling specific threats, rather than tools of outright murder. Giving sec players these options at round-start prevent the need to hunt for gear around the station.Hmmm. At first I envisioned a PDA uplink like the one traitors have, and didn't like it. After re-reading, I am thinking more of a Uplink computer, like the one in the Syndicate shuttle. And I like that system very much! We could even recycle the same 'pool NT telecrystals for the really cool stuff' mechanic. (02-16-2018, 06:08 AM)Frank_Stein Wrote: A couple of smaller things I'd like
RE: Ideas of Questionable Quality: Security Edition - Firepower - 02-19-2018 Does anyone feel like tasers kinda suck too much now? When it was a 1 shot stun it was definitely too crazy but now I feel like it's pretty easy to stim yourself up on easy to get chems and shrug off taser rounds. Maybe give security officers a spare battery they can quickly swap out to reload their gun? Then when they need to recharge they can recharge the gun and their spare battery and be ready to go again. Whenever I play HoS it's less of an issue because I usually carry a taser, egun, AND a riot shotgun that I can reload on the fly. But I can't imagine how I'd handle some situations if I were a lone security officer with only my taser and baton. I mean really detectives have a better stun weapon than sec and they're not really supposed to be front line officers. RE: Ideas of Questionable Quality: Security Edition - The Grim Sleeper - 02-19-2018 (02-19-2018, 12:16 AM)Firepower Wrote: tasers kinda suck too much now...I usually carry 2-3 tasers for this reason; I know those are to share, not to hoard, but either I share my spare tasers around for the max of 5 officers on a 7-9 taser station, and you have backup. Or, more likely, you are the only damn Guard on duty, and anything that fits on your belt is 1 item less in the hands of the infinite grey-tide. RE: Ideas of Questionable Quality: Security Edition - Vitatroll - 02-19-2018 I dunno how I feel about tasers. It's by far the most common weapon I get killed with. RE: Ideas of Questionable Quality: Security Edition - Maegor - 02-19-2018 Remove the jailbird trait, it serves only to confuse sec as to who set them to arrest and waste their time. RE: Ideas of Questionable Quality: Security Edition - Technature - 02-19-2018 I dunno, every time I arrest a jailbird I see it as a fun interaction. Handcuff them, tell them why that thing they did on the last station shouldn't be done cause it's an illegal, then let them go and set them to don't arrest. Would be nice if other people didn't try to remove their handcuffs so I can explain that it's jailbird procedure though. Seriously stop doing that. RE: Ideas of Questionable Quality: Security Edition - Wisecrack34 - 02-19-2018 (02-19-2018, 12:16 AM)Firepower Wrote: Detectives have a better stun weapon than sec and they're not really supposed to be front line officers. Have Sec start with the same pistols but only get Stun rounds (Making the Armory FAR more useful so long as you buff the amount of ammo in the machine). Any smart officer will grab a Tazer as a secondary to use against low priority targets (That does not mean add any pistols elsewhere on the station, that would be madness) RE: Ideas of Questionable Quality: Security Edition - Frank_Stein - 02-19-2018 Eh, I think if you wanna mess with tasers, just bump up their shot capacity a bit higher. You've really got to land most of them to make it count RE: Ideas of Questionable Quality: Security Edition - The Grim Sleeper - 02-20-2018 (02-19-2018, 07:26 PM)Frank_Stein Wrote: Eh, I think if you wanna mess with tasers, just bump up their shot capacity a bit higher. You've really got to land most of them to make it countI used to like this idea, but I've changed my mind. Making tasers (more) OP doesn't really fix any of the problems with playing security; it just aggravates the problems of tasers falling into the wrong hands. RE: Ideas of Questionable Quality: Security Edition - aft2001 - 02-21-2018 Can we have VR prison cells with VR pods that we can bucklecuff prisoners into? VR swirlies! And, they can't break out, AND they can actually do stuff without risk of being an idiot and extending their sentence because they wanna break out USING FUCKING STIRSTIR. RE: Ideas of Questionable Quality: Security Edition - Mordent - 02-21-2018 (02-21-2018, 08:31 AM)aft2001 Wrote: Can we have VR prison cells with VR pods that we can bucklecuff prisoners into? Unbreakoutable (that's a word) prisons are bad. RE: Ideas of Questionable Quality: Security Edition - Superlagg - 02-21-2018 Brigborging - A machine that lets brigged crew remote control a cruddy borg drone from their cell. If permabrigging is boring as shit, and VR might as well be telling you to play another game, giving them a stripped-down ghostdrone might make things more interesting. Or a sort of borg suit that effectively makes the prisoner a temporary borg with fixed laws. Some kind of engaging punishment. |