Pathology disease ideas - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Pathology disease ideas (/showthread.php?tid=9468) |
RE: Pathology disease ideas - cgrn10 - 10-11-2017 I'm not sure adding things will help pathology. There are already helpful systems relatively easy to get, but adding more things to pathology only complicates it further. I could get t5 generally in 25-30 minutes, if you add 5 more t5 diseases, you know you're going to get a t5 but don't know which one, so you're a medical doctor that just wasted 30 minutes getting fire gib. Keeping the helpful things at t3, which is where all the healing diseases are currently, is a good place. Adding a whole bunch of extra stuff to this rng machine is a horrible idea imo. It's not like chemistry where you just make you small sunglasses disease, you kind of just have to hope rng blesses you and allows you to make it off the starting or buy more vials which is a minor inconvenience. RE: Pathology disease ideas - Cyfarfod - 10-11-2017 (10-11-2017, 12:48 PM)cgrn10 Wrote: I'm not sure adding things will help pathology. There are already helpful systems relatively easy to get, but adding more things to pathology only complicates it further. I could get t5 generally in 25-30 minutes, if you add 5 more t5 diseases, you know you're going to get a t5 but don't know which one, so you're a medical doctor that just wasted 30 minutes getting fire gib. This is a SUPER valid point, but it feels like it could be somewhat negated by making sure our ideas are balanced, like if it's a SILLY symptom it's a tier 1 or 2, if it's a inconvenient/mildly useful symptom a 3, etc. etc. etc. Does that seem valid? RE: Pathology disease ideas - Frank_Stein - 07-06-2018 Bumpin this old thread instead of posting this elsewhere
RE: Pathology disease ideas - misto - 07-06-2018 grewp's disease: your fingernails and toenails fall out and clutter up the place, yuck floater's disease: causes those weird floaty things inside your eyeballs to become more noticeable and therefore intrusive excessive sweating: got damn. youre making the damn floors wet with all that sweat! people are slipping! ugh!!! atrophy: your character makes annoying gasping and grunting sounds when running, will only stop once you slow down or stand still or buckle into a chair or lie down for a bit RE: Pathology disease ideas - Noah Buttes - 07-07-2018 I'm definitely using some of these as inspiration. RE: Pathology disease ideas - MrMagolor - 07-07-2018 How about just implementing noah's patch already RE: Pathology disease ideas - locusts - 07-08-2018 One that causes you to warp gravity, like artifacts can do. RE: Pathology disease ideas - Readster - 07-08-2018 (07-07-2018, 09:14 AM)MrMagolor Wrote: How about just implementing noah's patch already Cut this shit out. Merging patches isn't easy and Coders don't have limitless free time. All this is doing is making them not want to bother. RE: Pathology disease ideas - Frank_Stein - 07-08-2018
RE: Pathology disease ideas - Erev - 07-09-2018 From an old Pathology thread of mine found here: https://forum.ss13.co/showthread.php?tid=7289 . It has some other relavent ideas as well.
Also we seriously need to come up with a method of hunting down generally good and generally bad symptoms. Being able to hunt down specific symptoms could easily be OP but being able to guide your pathogen research between good, neutral, and evil would be good. RE: Pathology disease ideas - Recusor - 07-12-2018 All of these are great. As a small idea/question, with the slowed and no clotting symptoms, would this affect bandages and styptic powder clotting? Its my vague understanding that IRL many clotting medications are less effective. I would love for a hemophiliac virus that makes it so people cannot stop bleeding without 10+ patches in addition to bandages and the entire station covered in blood pooling to our ankles. But thats just me maybe RE: Pathology disease ideas - Sov - 07-13-2018 https://en.m.wikipedia.org/wiki/Dancing_mania Dancing Mania Makes you dance more and more until eventually you dance so hard you begin to pass out and then ultimately your heart fails RE: Pathology disease ideas - Buzzbomb - 07-13-2018 Frank_Stein... "Prosopagnosia: Face Blindness, or the inability to place a name to a face. People's names are randomized upon each instance of examination --- Echolalia: Involuntary repetition of speech heard" I really like these two. RE: Pathology disease ideas - atomic1fire - 07-14-2018 (10-10-2017, 11:44 PM)Vitatroll Wrote: All that's kept me from it is the lack of Positive and Neutral symptoms. Pathology is basically Medical's version of Toxins, but even worse. If you're in Toxins you might just wanna blow up some martians. Pathology requires 'human' vectors so you're either killing the station or learning how. I think it would be neat if pathology was given a CRISPR method to distribute genetics pathologically. It would open up horrible mutations to pathology viruses, but would also give pathologists a reason to create diseases since you could release a virus that deals with the lack of oxygen, or weaponizes the crew against an external threat. RE: Pathology disease ideas - VictorMAngoStein - 07-14-2018 Tiny hat-itis: any hat you wear becomes tiny. Space helmets crush you to death Nanovirus: only affects borgs, randomly gives ion storm laws or tells them to spread the virus Dance fever: using the dance emote makes everyone around you use the dance emote like in that moonwalker game Hives: always gib on death, gibbing spawns space wasps |