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remove THC from the addict trait - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Bad threads / terrible or unusable ideas! (https://forum.ss13.co/forumdisplay.php?fid=20) +---- Thread: remove THC from the addict trait (/showthread.php?tid=9111) |
RE: remove THC from the addict trait - Ed Venture - 07-31-2017 (07-30-2017, 10:02 PM)NateTheSquid Wrote: weed makes you have a hunger system. weed gives you the hunger from the motives system. (07-30-2017, 07:45 PM)SageAcrin Wrote: holy god don't bring realism and especially not loaded arguments into this game's mechanics How about no? No need to turn a silly item into the only thing that makes a spaceman hungry and it's not a reason or an excuse to bring a motive back or to find a way to bring them back at all. RE: remove THC from the addict trait - Technature - 07-31-2017 Idea. Keep Marijuana addiction, but addiction can be sated by eating food. RE: remove THC from the addict trait - HotCoffeeMug - 07-31-2017 Idea. keep the addiction but make it go away by doing meth. RE: remove THC from the addict trait - Faceplant - 07-31-2017 Lets take this a step further: Add bongs RE: remove THC from the addict trait - Noah Buttes - 07-31-2017 Idea. Keep the addiction and do nothing to it. RE: remove THC from the addict trait - babayetu83 - 07-31-2017 keep the addiction but make it do nothing RE: remove THC from the addict trait - Sov - 07-31-2017 keep the addiction but make botanists immune no but really, just leave it alone RE: remove THC from the addict trait - warcrimes - 08-01-2017 Quote:Quote:Quote:(07-30-2017, 10:02 PM)NateTheSquid Wrote:(07-30-2017, 09:28 PM)Frank_Stein Wrote: If anything, weed could probably use a few benefits. Maybe it could boost the healing you get from eating? RE: remove THC from the addict trait - Frank_Stein - 08-01-2017 (08-01-2017, 11:20 AM)John Warcrimes Wrote:Quote:Quote:Quote:(07-30-2017, 10:02 PM)NateTheSquid Wrote: weed makes you have a hunger system. weed gives you the hunger from the motives system. Yes both of those things, and only for as long as the THC is in your system. RE: remove THC from the addict trait - Vitatroll - 08-01-2017 Clearly space weed is beyond the limits of what we call dank. It's... superthanks! I mean, uh, überdank! Honestly I'm just posting because this topic has given me several laughs. Überdank for those. RE: remove THC from the addict trait - poland spring - 08-01-2017 if you grow enough weed to make a ball as big as the sun and then mass driver it into the sun everyone on the entire zlevel should get high RE: remove THC from the addict trait - NateTheSquid - 08-01-2017 (08-01-2017, 10:48 PM)poland spring Wrote: if you grow enough weed to make a ball as big as the sun and then mass driver it into the sun everyone on the entire zlevel should get high there still needs to be a way to make a mix in a canister of pure THC and air, so we can make everyone on the station high RE: remove THC from the addict trait - warcrimes - 08-03-2017 everyone should spawn with a THC smoke grenade on 4/20 RE: remove THC from the addict trait - brojob - 08-05-2017 (07-30-2017, 09:20 PM)NateTheSquid Wrote: is that a weed?! yeah i would really be for something like this, i just think personally when you choose the addict trait and i see THC it just annoys me a bit cause i shouldn't be puking and twitching every 5 seconds cause i haven't puffed a doobie. RE: remove THC from the addict trait - LuigiThirty - 08-05-2017 Maybe you don’t... |