Critical Instant reaction smoke only ever affects one tile - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Critical Instant reaction smoke only ever affects one tile (/showthread.php?tid=8533) Pages:
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RE: Smoke Reagent is broken! - NateTheSquid - 05-29-2017 (05-29-2017, 07:48 PM)medsal15 Wrote: That's probably the 3rd or the 4th bug report about it. here's the most recent one: https://forum.ss13.co/showthread.php?tid=8533 search first next time grifflez RE: Smoke Reagent is broken! - Crazyabe - 05-31-2017 I've given up on using Smoke for AOE Chembombs now That its broken, Instead using foam+Ice at just below the melting point in my beaker bombs. RE: Instant reaction smoke only ever affects one tile - CoZardi - 06-28-2017 For some reason, it works if it's triggered while on the floor by being heated with a candle/lighter/welder on the same tile RE: Instant reaction smoke only ever affects one tile - ZeWaka - 06-28-2017 Should be fixed. RE: Instant reaction smoke only ever affects one tile - SgtBriar - 07-06-2017 Hey hey this still isn't fixed, at least for stabilized smoke. Set off 25u of smoke powder carrying sarin/cyanide/bo jack's with 4 monkeys in the room and not a single one got hit, even ones standing right next to the beaker. RE: Instant reaction smoke only ever affects one tile - Roomba - 08-05-2017 Bumping because this still isn't working, what the hell. Also on a tangentially related note, foam is also probably bugged and not spreading its ingredients properly, but I have no idea whether that's actually an issue or intended. |