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    Thread: Nukie class in credits
Post: RE: Nukie class in credits

Someone PRed it !!!! YIPPEE!!! https://github.com/goonstation/goonstation/pull/18831
JOELED Ideas & Suggestions 4 198 4 hours ago
    Thread: Nukie class in credits
Post: RE: Nukie class in credits

ZeWaka Wrote: (05-05-2024, 10:06 AM) -- wyci -- das what i thought but i mentioned it in the discord and someone told me to make a forum post on here so i thought i may as well
JOELED Ideas & Suggestions 4 198 05-05-2024, 11:39 AM
    Thread: Nukie class in credits
Post: Nukie class in credits

would be neat if nukies chosen class showed in endround credits like how it tracks what traitors buy, or what bounties spies redeem
JOELED Ideas & Suggestions 4 198 05-05-2024, 08:42 AM
    Thread: [suggestion] new console chemrequest idea & Chemicals sell in shipping market.
Post: RE: [suggestion] new console chemrequest idea & Ch...

A chems app like the crystal bazaar could be cool with a handful of bounties every round. I know that there's already some chem requisitions that come to cargo, but if there was some motivator at rou...
JOELED Ideas & Suggestions 4 157 05-04-2024, 07:25 AM
    Thread: Rufus Mcdunfish? Foolish Mcdumbass (Mentor App)
Post: RE: Rufus Mcdunfish? Foolish Mcdumbass (Mentor App...

I've run into/seen Rufus in a lot of rounds in the past month, and been really impressed with the effort he puts in to doing new things all the time. Like he said, he's been working on learning how t...
JOELED Applications 2 200 05-03-2024, 10:57 AM
    Thread: Wigs in Afterlife Bar
Post: RE: Wigs in Afterlife Bar

Retrino Wrote: (05-01-2024, 04:38 PM) -- if the barber stuff is still in there, you can make a wig from the human form then come back in as your mutantrace -- i tried that with someone for awhile a...
JOELED Ideas & Suggestions 5 182 05-01-2024, 05:00 PM
    Thread: Wigs in Afterlife Bar
Post: RE: Wigs in Afterlife Bar

oh otay
JOELED Ideas & Suggestions 5 182 05-01-2024, 02:48 PM
    Thread: Wigs in Afterlife Bar
Post: Wigs in Afterlife Bar

new afterlife bar is great for hanging out if you've been taken out of the round/while waiting for midrolls, would love it if an exception was added to the stuff that prevents you from spawning with t...
JOELED Ideas & Suggestions 5 182 05-01-2024, 02:21 PM
    Thread: [PR] Allows Unconcious People to Hear Speech
Post: RE: [PR] Allows Unconcious People to Hear Speech

Zamujasa Wrote: (05-01-2024, 11:15 AM) -- as a point of comparison, tg's unconcious/blindness still has you unable to see/hear anything, but actions that create sounds are still shown to you -- you c...
JOELED Ideas & Suggestions 21 601 05-01-2024, 11:23 AM
    Thread: [PR] Allows Unconcious People to Hear Speech
Post: RE: [PR] Allows Unconcious People to Hear Speech

I like it
JOELED Ideas & Suggestions 21 601 05-01-2024, 11:13 AM
    Thread: [CLOSED PR] Reverts botany harvest nerf and tweaks produce satchels instead
Post: RE: [PR] Reverts botany harvest nerf and tweaks pr...

Really don't like this idea. Like Zamu said, produce satchels are an important tool for managing seeds. This is a really odd way to handle the problem it seems like it's intended to try and fix. Wh...
JOELED Ideas & Suggestions 10 237 04-26-2024, 01:36 PM
    Thread: change/remove emagging phones
Post: RE: change/remove emagging phones

Frank_Stein Wrote: (04-18-2024, 05:16 PM) -- Make the sound from the phone louder. So when the person speaks on the other end, their text comes out gigantic on the emagged phones receiver. -- This ...
JOELED Ideas & Suggestions 15 677 04-18-2024, 05:18 PM
    Thread: Add a backdoor to every listening post and the fanny pack
Post: RE: Add a backdoor to every listening post and the...

I don't have any feelings about the fanny pack idea either way, but I support the idea of a second entrance being more standard if someone was willing to go and map it out.  Having more flexibility wi...
JOELED Ideas & Suggestions 3 304 04-17-2024, 09:02 PM
    Thread: change/remove emagging phones
Post: RE: change/remove emagging phones

Lord_earthfire Wrote: (04-14-2024, 11:44 PM) -- Well, good thing not every feature is done for classic. -- This is very dismissive, I said already that this negatively effects 3 as well where I've ...
JOELED Ideas & Suggestions 15 677 04-15-2024, 04:41 AM
    Thread: change/remove emagging phones
Post: RE: change/remove emagging phones

I would love if this got changed, it's a shame how hard it is to actually get someone to pick up the phone on classic (and even sometimes on 3) because of the paranoia that it's going to cause a breac...
JOELED Ideas & Suggestions 15 677 04-14-2024, 04:33 PM
    Thread: The hygiene meter kind of stinks
Post: RE: The hygiene meter kind of stinks

Yeah, the discussion on my original thread never ended up going anywhere, so I just quit RP.
JOELED Ideas & Suggestions 15 480 04-12-2024, 06:44 PM
    Thread: [CLOSED PR] Replaces civilian headsets from staffies and some gimmick roles and re...
Post: RE: [PR] Replaces civilian headsets from staffies ...

Civ radio is already barely used, not a fan of this change. As a janitor, it's usually staffies who end up reporting messes to me over the civ radio anyways since they're out and about. Also not sure...
JOELED Ideas & Suggestions 6 184 04-10-2024, 05:34 PM
    Thread: [CLOSED PR] Fixes Colour Fighting Between Command and Civilians
Post: RE: [PR] Fixes Colour Fighting Between Command and...

This is a pretty hefty series of changes. I don't think I like taking the green away from command, as it ties in with greencap and the HoP's outfits as being strictly command. And taking the civ rad...
JOELED Ideas & Suggestions 8 303 04-10-2024, 05:57 AM
    Thread: Do you think S.W.O.R.D event should come back?
Post: RE: Do you think S.W.O.R.D event should come back?

I've seen several sword spawns from admin gimmicks in the past year. I don't think having it in normal round rotation would be a good thing. There are already other large scale boss fights that can ...
JOELED General Discussion 10 372 04-07-2024, 07:23 AM
    Thread: [CLOSED PR] Add PDA Alert modules for medical, engineering, science, and janitor t...
Post: RE: [PR] Add PDA Alert modules for medical, engine...

Love it!
JOELED Ideas & Suggestions 7 295 04-03-2024, 05:01 AM
    Thread: [CLOSED PR] Add PDA Alert modules for medical, engineering, science, and janitor t...
Post: RE: [PR] Add PDA Alert modules for medical, engine...

Really like this idea, especially the proposed Sci addition. Would enjoy having these as a tool in round
JOELED Ideas & Suggestions 7 295 04-02-2024, 07:01 AM
    Thread: Space Station 13 Project Survey
Post: RE: Space Station 13 Project Survey

Just so you know, as of right now the form is set to private and can't be filled out!
JOELED General Discussion 10 430 03-18-2024, 11:48 AM
    Thread: Add nukecharge to all map if we have full of security team
Post: RE: Add nukecharge to all map if we have full of s...

Nukecharge?
JOELED Ideas & Suggestions 9 327 03-14-2024, 06:01 PM
    Thread: Emote Wheel
Post: RE: Emote Wheel

valtsu0 Wrote: (03-12-2024, 04:50 AM) -- You can do *list to get most of them it is missing a few, like *monsterscream, *handpuppet, *tip (while wearing a fedora or det hat) and all the emoticon o...
JOELED Ideas & Suggestions 13 532 03-12-2024, 06:29 AM
    Thread: Emote Wheel
Post: RE: Emote Wheel

valtsu0 Wrote: (03-10-2024, 06:39 PM) -- JOELED Wrote: (03-10-2024, 04:37 PM) -- There's this list: https://wiki.ss13.co/Game_FAQ#Emotes which I don't believe any are missing from (and it would be t...
JOELED Ideas & Suggestions 13 532 03-11-2024, 05:31 AM