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Antag Weighting Feedback
#46
update- have gone abt 30-40 antagless rounds. i feel like once you hit a certain amt of antags you're gonna need to play a disproportionately large amount of rounds to roll again
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#47
Honestly, I think the system's learned enough to be scared of you at this point.
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#48
(07-09-2017, 05:44 PM)OMJ Wrote: update- have gone abt 30-40 antagless rounds. i feel like once you hit a certain amt of antags you're gonna need to play a disproportionately large amount of rounds to roll again

then i just rolled 3 ass day antags, one of them was a latejoin. the RNG gods abhor my existence
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#49
Oh I forgot to make antag selections during ass day not rely on weighting.

I DID do the change to not affect weighting when selected, just not the other way around. That would explain why you got a lot of no-selections followed by lots of selections. The good news is it wont affect your chances for non-assday rounds.

I'm a good coder.
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#50
Oh yah just wanted to mention: antag picks during ass day are no longer chosen by weighting probabilities and are instead entirely random (like the old system basically).
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#51
I've always thought a system like this would benefit the game a huge deal, glad to see it being implemented on goon!
Probably the reason why I was so comfortable antag-wise on the server, too.
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