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Minor Captain's space suit now slows you down
#31
(04-25-2017, 02:52 PM)Musketman12 Wrote:
(04-25-2017, 02:50 PM)Lord Birb Wrote:
Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.
#32
(04-25-2017, 04:37 PM)zewaka Wrote:
(04-25-2017, 02:52 PM)Musketman12 Wrote:
(04-25-2017, 02:50 PM)Lord Birb Wrote:
Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.

Course, you also have everyone's personal definitions of fun to work with. One person's grueling slog through getting your butt kicked is another person's fun. Whereas I find restrictions and and hindrances a fun obstacle to work around, others find it an undue obstruction to the flow of the game.
#33
(04-25-2017, 05:42 PM)Superlagg Wrote:
(04-25-2017, 04:37 PM)zewaka Wrote:
(04-25-2017, 02:52 PM)Musketman12 Wrote:
(04-25-2017, 02:50 PM)Lord Birb Wrote:
Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.

Course, you also have everyone's personal definitions of fun to work with. One person's grueling slog through getting your butt kicked is another person's fun. Whereas I find restrictions and and hindrances a fun obstacle to work around, others find it an undue obstruction to the flow of the game.
Restrictions and hindrances are all fine and dandy in their proper places.
#34
Pulling things was nerfed so as to promote the alternative methods of transporting things - not a decision I agree with, but I can understand the reasoning and see how that might make things more interesting in theory. Nerfing basic stuff that makes traversing a dangerous, often airless and freezing station tolerable or even possible mostly promotes the alternative to travelling around - I.e. holing up in your own safe department and not interacting with people, which doesn't make for a very fun round.
#35
(04-25-2017, 04:37 PM)zewaka Wrote:
(04-25-2017, 02:52 PM)Musketman12 Wrote:
(04-25-2017, 02:50 PM)Lord Birb Wrote:
Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.
#36
I'm of the opinion that the Captain's suit should be better because they're the captain.

Why not roll the captains armor and the suit into one thing though?
#37
I like them being two separate items so you get moments like 'Oh hey cap, what're you doing out here? I just saw you walk into the armor - oh.'
#38
(04-25-2017, 09:15 PM)NateTheSquid Wrote:
(04-25-2017, 04:37 PM)zewaka Wrote:
(04-25-2017, 02:52 PM)Musketman12 Wrote:
(04-25-2017, 02:50 PM)Lord Birb Wrote:
Alright enough of the quote pyramid. There is one thing I have to say here. Just a little bit of game design philosophy from someone who has never developed a game: Any change you make to a game should exist to make the game more fun. That is all.
#39
(04-25-2017, 09:35 AM)Grayshift Wrote: I've been convinced to leave magboots alone for now since people seem to regard not being able to be pulled as a drawback rather than feature?

There's far fewer of them on cogmap1 than cogmap2 anyhow, so I suppose people might go back to stealing the janitor's galoshes. We can only hope.

Could we get a button to toggle th magboots on/off: similar to flashlights? I can't begin to tell you how many times I've forgotten I had them equiped and jump into space expecting to float safely across a breach only to stop after one tile and have that "oh, shit" moment of recollection.

It would be a simple quality of life feature to flip a little switch and be swept away in the space winds.

I know I can just physically remove them but it would help with those situations where you're injured and need a person to drag you.
#40
(04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?

11/10 idea.
#41
(04-26-2017, 09:08 AM)Ed Venture Wrote:
(04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?

11/10 idea.

Then they might even be worthy of getting nerfed A beaming sun
#42
(04-26-2017, 12:36 PM)Sov Wrote:
(04-26-2017, 09:08 AM)Ed Venture Wrote:
(04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?

11/10 idea.

Then they might even be worthy of getting nerfed A beaming sun

pls no
#43
(04-26-2017, 01:10 PM)Ed Venture Wrote:
(04-26-2017, 12:36 PM)Sov Wrote:
(04-26-2017, 09:08 AM)Ed Venture Wrote:
(04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?

11/10 idea.

Then they might even be worthy of getting nerfed A beaming sun

pls no
no feature is safe
all will be nerfed
#44
(04-26-2017, 01:17 PM)Musketman12 Wrote:
(04-26-2017, 01:10 PM)Ed Venture Wrote:
(04-26-2017, 12:36 PM)Sov Wrote:
(04-26-2017, 09:08 AM)Ed Venture Wrote:
(04-26-2017, 08:57 AM)atamusvaleo Wrote: Could we get a button to toggle th magboots on/off: similar to flashlights?

11/10 idea.

Then they might even be worthy of getting nerfed A beaming sun

pls no
no feature is safe
all will be nerfed

it's nerf or nothing
#45
Oh, gosh!  AAAAAAHHHHHHHHH!


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