04-03-2017, 03:21 PM
Firstly:
Eating food now grants "stamina armor" on your stamina bar of +30 (depending on balance) on top of your preexisting stamina (default: 200), indicated by a white stamina bar.
How does it work? The stamina armor is essentially a non-rechargable buff, much like how armor would work with health. It requires eating again to get the buff.
Secondly: food is separated into two camps: Major and Minor. The distinction between the two is straight forward: Major food provides the buff after eating 1 item, minor food is after 2. Major food is anything the chef prepares, minor is vending machine food and raw fruit/veg.
Some balancing points:
- The buff is not depleted by sprinting, and will remain after sprinting has occurred (the white bar will deplete as normal, but will stay white). If for example, you are tazed while tired from sprinting, the shot will bypass the buff while also removing it.
- Following that, the buff is depleted by all other methods (getting hit, tazed, disarmed) including actions by you (throwing punches). While not directly attributed to stamina, getting stunned by a stun rod will also deplete it
- Anything that depletes the stamina armor further than 30 will carry forward. Example again would be getting tazed, it depletes 60-70 stamina per shot, getting shot with it will leave you with 170 stamina and a depleted stamina armor.
- This may not be obvious, but the stamina armor is not an on/off scenario. If 10 stamina is reduced from you, you are left with 20 stamina armor, instead of none. There is no time limit, it will remain and can only be replenished by eating.
- The 2 minor food must eaten relatively consecutively. This has a knock on effect with syndicate donk pockets, which will require 2 to get the buff (thus reducing the already amazing stamina effects, most players would eat them spread out over a period of time)
All in all: this change makes food an advantageous option, it very much may help you at the start of any fight, but because its so minor and depletes at most instances, results in it requiring "topping up" whenever you have the time. It most definitely won't be useful to munch away in the middle of an fight: that 30 stamina is not worth it, the wiser option would be to retreat.
It will encourage crewmembers to eat, while not being a necessity.
Y/N?
Eating food now grants "stamina armor" on your stamina bar of +30 (depending on balance) on top of your preexisting stamina (default: 200), indicated by a white stamina bar.
How does it work? The stamina armor is essentially a non-rechargable buff, much like how armor would work with health. It requires eating again to get the buff.
Secondly: food is separated into two camps: Major and Minor. The distinction between the two is straight forward: Major food provides the buff after eating 1 item, minor food is after 2. Major food is anything the chef prepares, minor is vending machine food and raw fruit/veg.
Some balancing points:
- The buff is not depleted by sprinting, and will remain after sprinting has occurred (the white bar will deplete as normal, but will stay white). If for example, you are tazed while tired from sprinting, the shot will bypass the buff while also removing it.
- Following that, the buff is depleted by all other methods (getting hit, tazed, disarmed) including actions by you (throwing punches). While not directly attributed to stamina, getting stunned by a stun rod will also deplete it
- Anything that depletes the stamina armor further than 30 will carry forward. Example again would be getting tazed, it depletes 60-70 stamina per shot, getting shot with it will leave you with 170 stamina and a depleted stamina armor.
- This may not be obvious, but the stamina armor is not an on/off scenario. If 10 stamina is reduced from you, you are left with 20 stamina armor, instead of none. There is no time limit, it will remain and can only be replenished by eating.
- The 2 minor food must eaten relatively consecutively. This has a knock on effect with syndicate donk pockets, which will require 2 to get the buff (thus reducing the already amazing stamina effects, most players would eat them spread out over a period of time)
All in all: this change makes food an advantageous option, it very much may help you at the start of any fight, but because its so minor and depletes at most instances, results in it requiring "topping up" whenever you have the time. It most definitely won't be useful to munch away in the middle of an fight: that 30 stamina is not worth it, the wiser option would be to retreat.
It will encourage crewmembers to eat, while not being a necessity.
Y/N?