09-26-2016, 01:57 PM
(This post was last modified: 09-27-2016, 06:38 AM by locusts. Edited 2 times in total.)
EDIT: Contribute Buddy voice lines here: https://docs.google.com/spreadsheets/d/1...sp=sharing
As suggested by Wire, this is a spinoff of the pocket pets thread. Ideally, when fully implemented, this will be integrated into that, but this can stand alone as its own idea while pocket pets are developed.
The PocketBuddy is a GuardBuddy flavoured version of the Tamogotchi and other similar electronic pets. They are carried around and can fit in your bag or pocket, and can talk from within them and other containers. They are "registered" to an owner (ie. "Space Man's PocketBuddy 12-E") and are able to remember who it is that owns them - if someone else picks it up they don't react in the same way they would to their owner. Functionally they can be interacted with in order to play and feed them, like with real electronic pets. This simply provides flavour text. Like regular GuardBuddies, it also provides random chatter ("My favourite colour is blue!" etc.)
The big thing about the PocketBuddy is that it can react to events that are going on. To give some examples:
- When you eat something, it says things like "Wow! That looks tasty! Could you smush me into that please?"
- If you're sick or injured it'll comment on it, and recommend that you take a nap or see a doctor.
- If you're in crit, it'll start calling out for help in the hope that a passer by will render assistance, "Help! Space Man keeps falling down! He's not ok!!"
- If you're punching someone it'll say things like "Pow! You really got 'em!" or "What a punch! Really makes you think."
- If you're in possession of traitor gear it'll tell you "Oh, I see. That's ok, I still love you." Importantly it won't say anything further that could break your cover.
- When thrown away or discarded, it'll start calling your name and crying because it misses you. If someone else picks it up, it'll still talk to them, but the lines will be altered to imply that it really wants to return to their owner. If the person that picks it up also has a PocketBuddy, they talk to each other and it'll attempt to comfort the discarded one.
- If it detects it's on the conveyor belt to the crusher and you're nearby, it'll plead for its life. "Please! Please don't kill me! Buddys don't get an afterlife! I'm so scared to die!!"
There's lots of other little things it can react to, and you guys are free to suggest them. Below is the sprite I've made for it, the screen is in the same relative position as the regular GuardBuddy so that the faces can be reused.
As suggested by Wire, this is a spinoff of the pocket pets thread. Ideally, when fully implemented, this will be integrated into that, but this can stand alone as its own idea while pocket pets are developed.
The PocketBuddy is a GuardBuddy flavoured version of the Tamogotchi and other similar electronic pets. They are carried around and can fit in your bag or pocket, and can talk from within them and other containers. They are "registered" to an owner (ie. "Space Man's PocketBuddy 12-E") and are able to remember who it is that owns them - if someone else picks it up they don't react in the same way they would to their owner. Functionally they can be interacted with in order to play and feed them, like with real electronic pets. This simply provides flavour text. Like regular GuardBuddies, it also provides random chatter ("My favourite colour is blue!" etc.)
The big thing about the PocketBuddy is that it can react to events that are going on. To give some examples:
- When you eat something, it says things like "Wow! That looks tasty! Could you smush me into that please?"
- If you're sick or injured it'll comment on it, and recommend that you take a nap or see a doctor.
- If you're in crit, it'll start calling out for help in the hope that a passer by will render assistance, "Help! Space Man keeps falling down! He's not ok!!"
- If you're punching someone it'll say things like "Pow! You really got 'em!" or "What a punch! Really makes you think."
- If you're in possession of traitor gear it'll tell you "Oh, I see. That's ok, I still love you." Importantly it won't say anything further that could break your cover.
- When thrown away or discarded, it'll start calling your name and crying because it misses you. If someone else picks it up, it'll still talk to them, but the lines will be altered to imply that it really wants to return to their owner. If the person that picks it up also has a PocketBuddy, they talk to each other and it'll attempt to comfort the discarded one.
- If it detects it's on the conveyor belt to the crusher and you're nearby, it'll plead for its life. "Please! Please don't kill me! Buddys don't get an afterlife! I'm so scared to die!!"
There's lots of other little things it can react to, and you guys are free to suggest them. Below is the sprite I've made for it, the screen is in the same relative position as the regular GuardBuddy so that the faces can be reused.