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Medical director never has any objectives
#1
Just something that was overlooked i guess, minor bug smile
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#2
RD has no objectives too.
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#3
Same applies to the chef.
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#4
not so much a bug as much as those jobs just don't have any objectives, at all. there's probably a few more like that.

if you guys can think of any objectives for those jobs (or heck, for any jobs) feel free to post 'em
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#5
For MD and RD you could have the some of the same ones as the doctors and scientists respectively, as they essentially do the same job. There could be bonus ones for protecting Heisenbee and Dr Acula/getting them to centcomm in one piece, or some ones about making sure medbay is clean/research isn't a giant hole in the side of the station.

For the chef you could have objectives on cooking things?
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#6
Yeah, MD and RD should definitely have to protect their little buddies, maybe bring them to the shuttle and have them survive or somethin'. I could also see the RD having to successfully activate an artifact, or make sure that the Research Budget has a certain amount of money in it at the end of the round.
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#7
Objective for the chef: Ensure someone eats THE MONSTER without dying.
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#8
The MD could have a hybrid of genetics/robotics/medical doctor objectives, e.g:

#1 have 5 peoples dna scanned in the cloner
#2 use 10 patches on people

#1 Have 5 buttbots activate at the end of the round
#2 Ensure cryo is set-up

and so on..
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#9
Have the RD and MD objectives that have them hurt eachother, to keep the rivalry alive, like:
Break the MD's/RD's office.
Punch the MD/RD
Ensure the the other guy's office is unpowered at the end of the round.
Smoke the RD's weed.
Have the robuddies heckle the absolute heck out of the MD.
etc.
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#10
I could swear I had an MD objective that was something like "insure anyone who can be cloned is cloned". Of course that may have been a traitor objective that was "make sure no one is cloned"... still. "Make sure three are no cloneable corpses uncloned near medbay" isn't a bad one.

Just have it check for uncloned corpses who could have been cloned in the general area of medbay at round end.
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#11
Chef could get objectives like "Make sure there's no food uneaten at the bar by the end of the round", or to make certain dishes, just like miners get objectives for gems and suits, maybe the chef would have to cook three different pizzas, or all kinds of chili.
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#12
MD: Make sure at least X people end the round with limbs that aren't their original ones.
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#13
Objective #1: Battle the powerful HMO's for higher pay and fewer hours
Objective #2: Don't burn out.

too realistic? Sorry
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#14
Hufflaw Wrote:Have the RD and MD objectives that have them hurt eachother, to keep the rivalry alive, like:
Break the MD's/RD's office.
Punch the MD/RD
Ensure the the other guy's office is unpowered at the end of the round.
Smoke the RD's weed.
Have the robuddies heckle the absolute heck out of the MD.
etc.

How about kidnapping the other's pet into your own locker?
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#15
Chef:
-Make X amount of food dishes. Easy.
-Have no vomit in the Cafeteria by the end of the round. Hard.

RD:
-Ensure Heisenbee makes it safely to the shuttle. Easy.
-Steal the Port-A-Nanomed from the MD. Hard.

MD:
-Ensure Dr. Acula makes it to the shuttle. Easy.
-Steal the whatever the new closet teleporter thing is from the RD. Hard.

Barman:
-Make X drinks by the end of the round. Easy.
-Have X crewmembers drunk by the end of the round. Hard.

Easy objectives can be accomplished alone, hard ones rely on participation (or lack thereof) of other players.
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