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Medical director never has any objectives - Printable Version

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Medical director never has any objectives - Nubcake - 08-03-2015

Just something that was overlooked i guess, minor bug smile


Re: Medical director never has any objectives - medsal15 - 08-03-2015

RD has no objectives too.


Re: Medical director never has any objectives - Darkchis - 08-03-2015

Same applies to the chef.


Re: Medical director never has any objectives - Haine - 08-07-2015

not so much a bug as much as those jobs just don't have any objectives, at all. there's probably a few more like that.

if you guys can think of any objectives for those jobs (or heck, for any jobs) feel free to post 'em


Re: Medical director never has any objectives - Nurdock - 08-07-2015

For MD and RD you could have the some of the same ones as the doctors and scientists respectively, as they essentially do the same job. There could be bonus ones for protecting Heisenbee and Dr Acula/getting them to centcomm in one piece, or some ones about making sure medbay is clean/research isn't a giant hole in the side of the station.

For the chef you could have objectives on cooking things?


Re: Medical director never has any objectives - BlackPhoenix - 08-07-2015

Yeah, MD and RD should definitely have to protect their little buddies, maybe bring them to the shuttle and have them survive or somethin'. I could also see the RD having to successfully activate an artifact, or make sure that the Research Budget has a certain amount of money in it at the end of the round.


Re: Medical director never has any objectives - medsal15 - 08-07-2015

Objective for the chef: Ensure someone eats THE MONSTER without dying.


Re: Medical director never has any objectives - Nubcake - 08-07-2015

The MD could have a hybrid of genetics/robotics/medical doctor objectives, e.g:

#1 have 5 peoples dna scanned in the cloner
#2 use 10 patches on people

#1 Have 5 buttbots activate at the end of the round
#2 Ensure cryo is set-up

and so on..


Re: Medical director never has any objectives - Huff H Law - 08-07-2015

Have the RD and MD objectives that have them hurt eachother, to keep the rivalry alive, like:
Break the MD's/RD's office.
Punch the MD/RD
Ensure the the other guy's office is unpowered at the end of the round.
Smoke the RD's weed.
Have the robuddies heckle the absolute heck out of the MD.
etc.


Re: Medical director never has any objectives - vampirate - 08-07-2015

I could swear I had an MD objective that was something like "insure anyone who can be cloned is cloned". Of course that may have been a traitor objective that was "make sure no one is cloned"... still. "Make sure three are no cloneable corpses uncloned near medbay" isn't a bad one.

Just have it check for uncloned corpses who could have been cloned in the general area of medbay at round end.


Re: Medical director never has any objectives - Darkchis - 08-07-2015

Chef could get objectives like "Make sure there's no food uneaten at the bar by the end of the round", or to make certain dishes, just like miners get objectives for gems and suits, maybe the chef would have to cook three different pizzas, or all kinds of chili.


Re: Medical director never has any objectives - Archenteron - 08-07-2015

MD: Make sure at least X people end the round with limbs that aren't their original ones.


Re: Medical director never has any objectives - BabaYaga - 08-09-2015

Objective #1: Battle the powerful HMO's for higher pay and fewer hours
Objective #2: Don't burn out.

too realistic? Sorry


Re: Medical director never has any objectives - Tom Clancy's Gay Ghost - 08-10-2015

Hufflaw Wrote:Have the RD and MD objectives that have them hurt eachother, to keep the rivalry alive, like:
Break the MD's/RD's office.
Punch the MD/RD
Ensure the the other guy's office is unpowered at the end of the round.
Smoke the RD's weed.
Have the robuddies heckle the absolute heck out of the MD.
etc.

How about kidnapping the other's pet into your own locker?


Re: Medical director never has any objectives - poland spring - 08-13-2015

Chef:
-Make X amount of food dishes. Easy.
-Have no vomit in the Cafeteria by the end of the round. Hard.

RD:
-Ensure Heisenbee makes it safely to the shuttle. Easy.
-Steal the Port-A-Nanomed from the MD. Hard.

MD:
-Ensure Dr. Acula makes it to the shuttle. Easy.
-Steal the whatever the new closet teleporter thing is from the RD. Hard.

Barman:
-Make X drinks by the end of the round. Easy.
-Have X crewmembers drunk by the end of the round. Hard.

Easy objectives can be accomplished alone, hard ones rely on participation (or lack thereof) of other players.