03-09-2015, 08:00 PM
Medical content seems to be a big focus lately so more damage issues would be nice. I'll list some pretty basic ones.
Seizures: Makes people flop around like a fish or, in minor cases, stare off into space
Aneurisms: Some chems to relax veins or surgery to install shunts/grafts. Causes internal bleeding, vomiting, and seizures
Embolisms: Cause blood problems due to poor circulation
Internal bleeding: Bleeding inside
Strokes: Disables use of one side of the body (arms and leg, just as if amputated) until remedied, can be temporary and rather harmless or lethal. Bad cases should give players the mutant face to simulate facial droop
Congestive heart failure: Vomiting blood (or pink vomit) and oxy damage. Requires a new heart (I think something like that is already in but expand on it)
Type 1 Diabetes: Patient needs insulin injections whenever they eat, make some pumps for advanced robotics stuff
Pacemakers: Make them implants that auto-defib someone for a limited time, or at a weak amount
Seizures: Makes people flop around like a fish or, in minor cases, stare off into space
Aneurisms: Some chems to relax veins or surgery to install shunts/grafts. Causes internal bleeding, vomiting, and seizures
Embolisms: Cause blood problems due to poor circulation
Internal bleeding: Bleeding inside
Strokes: Disables use of one side of the body (arms and leg, just as if amputated) until remedied, can be temporary and rather harmless or lethal. Bad cases should give players the mutant face to simulate facial droop
Congestive heart failure: Vomiting blood (or pink vomit) and oxy damage. Requires a new heart (I think something like that is already in but expand on it)
Type 1 Diabetes: Patient needs insulin injections whenever they eat, make some pumps for advanced robotics stuff
Pacemakers: Make them implants that auto-defib someone for a limited time, or at a weak amount