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Will the solarium GOOD ending ever be cleared?
A foreign thought flashes into your mind... Rem..e...mbe...r 78... 4... 8(2)... 9... (1) alw..a...ys...
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Apo123 Wrote:A foreign thought flashes into your mind... Rem..e...mbe...r 78... 4... 8(2)... 9... (1) alw..a...ys...
Demonology 101
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Five
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Apo123 Wrote:A foreign thought flashes into your mind... Rem..e...mbe...r 78... 4... 8(2)... 9... (1) alw..a...ys...

what do the fuckin numbers mean aaaa
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Twoflower Wrote:
Apo123 Wrote:A foreign thought flashes into your mind... Rem..e...mbe...r 78... 4... 8(2)... 9... (1) alw..a...ys...

what do the fuckin numbers mean aaaa

Well they don't seem like ascii numbers. (E.g 78 would be capital N)

Coordinates or some kind of cryptographic puzzle.

Psy-yi-yi Who knows.
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atomic1fire Wrote:
Twoflower Wrote:
Apo123 Wrote:A foreign thought flashes into your mind... Rem..e...mbe...r 78... 4... 8(2)... 9... (1) alw..a...ys...

what do the fuckin numbers mean aaaa

Well they don't seem like ascii numbers. (E.g 78 would be capital N)

Coordinates or some kind of cryptographic puzzle.

Psy-yi-yi Who knows.
i'm trying something as i type this which is basically each number is a letter, but letter 8(normally H) goes to letter 2. so the number 2 = h instead. that makes the numbers be MNJNO

i'm also trying letter 2 = 8 (8=b) which makes the letters abxbc. maybe ABxBC?

i dont think this means anything at all but i did all this work so here y'all go anyway. maybe it DOES! who knows! y'all are better at this than me. i thought it was a clever idea
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i think i found a clue!


Quote:Shitty Bill says, "Hey dweeb, gimme yer keys."
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Abinmorth Wrote:- Biodome: This area has two paths. One of the paths will lead you to the ancient armour. Wearing this armour together with the obsidian crown will make your body immortal. But your soul is still mortal and after your death the body will be claimed by the demons living inside the armor and the crown.
The second path will lead you to the philosophers stone. The stone is rumoured to grant eternal life. (but nobody has figured out how to use it in game.)
The philosopher's stone is a legendary substance, allegedly capable of turning inexpensive metals into gold. It was sometimes believed to be an elixir of life, useful for rejuvenation and possibly for achieving immortality. For a long time, it was the most sought-after goal in Western alchemy.
The philosophers' stone is created by the alchemical method known as The Magnum Opus or The Great Work. Often expressed as a series of color changes or chemical processes, the instructions for creating the philosophers' stone are varied. When expressed in colors, the work may pass through phases of nigredo, albedo, citrinitas, and rubedo. When expressed as a series of chemical processes it often includes seven or twelve stages concluding in multiplication, and projection.
Has anyone tried pouring chems onto the stone, putting the stone into a beaker, hitting the stone with gold, silver, or other metals, or hitting gold, silver, or other metals with the stone?
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OurKabalEmerges Wrote:
Abinmorth Wrote:- Biodome: This area has two paths. One of the paths will lead you to the ancient armour. Wearing this armour together with the obsidian crown will make your body immortal. But your soul is still mortal and after your death the body will be claimed by the demons living inside the armor and the crown.
The second path will lead you to the philosophers stone. The stone is rumoured to grant eternal life. (but nobody has figured out how to use it in game.)
The philosopher's stone is a legendary substance, allegedly capable of turning inexpensive metals into gold. It was sometimes believed to be an elixir of life, useful for rejuvenation and possibly for achieving immortality. For a long time, it was the most sought-after goal in Western alchemy.
The philosophers' stone is created by the alchemical method known as The Magnum Opus or The Great Work. Often expressed as a series of color changes or chemical processes, the instructions for creating the philosophers' stone are varied. When expressed in colors, the work may pass through phases of nigredo, albedo, citrinitas, and rubedo. When expressed as a series of chemical processes it often includes seven or twelve stages concluding in multiplication, and projection.
Has anyone tried pouring chems onto the stone, putting the stone into a beaker, hitting the stone with gold, silver, or other metals, or hitting gold, silver, or other metals with the stone?
Alright, alongside that, what if use of the stone is job limited, as, like, only for scientists, scientists who spawn in chemistry, the Research Director, or any of those three wearing certain items, such as the robe?
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Four
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I am just going to say, don't listen to the admins.
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Listen to the admins.
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Unfortunately, as far as I recall. The admins have been known to... misguide telescience.

Since there is a disconnection from people who play on the server and post on the forums here. And those who play on the server and rather post on the goon boards... Has there been any extra thoughts on the subject on that side?

Also, with that weird video with sol going nuts and everything going red... Is there any sort of code in the background noise of the audio file? Think of Portal 1/2 ARGs. If you get the idea
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Do we have a main source/storage of things we know and what does what in regards to the solarium? I don't play much but if I have some info I might be able to puzzle some things out.
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After communing with some individuals and putting together some knowledge (including one bit that we apparently weren't supposed to know, sorry) about Solarium, we've uncovered a few more points.

For all of the below information, it's pretty important to have read the gargantuan essay I wrote earlier, as it calls back to those points frequently and you may be a bit lost otherwise.

First off, on pizzatiger's quote from Shitty Bill: Due to his multiple sayings about telesci areas, the fact that we have absolutely no idea what his deal even is, and one of the randomly spawning keys that actually bears his name, we've come to the conclusion that Shitty Bill is most likely a former member of the cult, or maybe a current one that has been rendered mostly useless due to rampant alcoholism and drug abuse. This may not be strictly necessary for the solving of Solarium, but it is definitely a bit of background knowledge that is good to have.

Now then, there are a few logs and bits of information that others have told me during a meeting we had on a depopulated server the other day that reveal some very interesting data. Apparently, someone double-checked all of the Sumerian translations, and it revealed that the Darkness creatures make repeated mention of "luminous ones". This suggests that the Darkness, while members of the cult I described before, have not actually transcended: Instead, they tried and FAILED to transcend. These "luminous ones" are, most likely, successful transcendants.

Now, the admins have said that there are two telesci areas we actually haven't been able to find yet, supposedly called The Vault and The Tower. Call it a red herring if you wish, but multiple details match up: First off, a while back, someone (presumably an admin) was talking in deadchat about "star children" in a secret area, but was subsequently told off by another admin for spilling secrets. The descriptions of "star children" and "luminous ones" seem to match up, which furthers evidence of a potential area that we haven't been able to find yet. Furthermore, when granted temporary powers of an admin, someone found data for two skulls we haven't found yet: A golden skull and a faceless skull. Given that skulls are probably important to the Solarium in some way, this furthers the notion that there's somewhere we haven't been yet.

On that subject, I wanted to bring something up: The stranger wall. Multiple people have said that there's nothing behind it and that it probably leads to an unfinished area and so on and so forth, but that may not be the case. There might be further areas behind the area immediately through the wall that we aren't looking into. Furthermore, there's another area in the game that's hidden deep in a telesci area that has segments of wall with different names that are actually doors: The Precusor ruins at ice moon. This suggests that the stranger wall may require that we use one of the myriad of keys, perhaps even the key one can find in another, separate branch of biodome.

Now, own the topic of the star children, some of the Meat Station logs (supposedly, I'm going off of other peopl's info here) talk about someone on the Meat Station team who was, supposedly, able to "see angels". Seems awful similar to those transcendants we mentioned before. Another log mentions something about a person who was wearing a telecrystal for a hat, which doesn't seem to make any sense...until you take the obsidian crown into consideration.

You see, the good folks at Hemera were cexperimenting with telecrystals. At Hemera, you can also find the obsidian crown. The obsidian crown, if worn and passed through the telecrystal beam, zaps you straight to the void. This demonstrates a clear connection with the obsidian crown and the telecrystals, and therefore links Hemera to the whole cult. Now, keep in mind a few things: Transposed particle fields, which the biosuit shamblers that are present in the room containing the crown spawn when destroyed, look an awful lot like the Darkness, only vague and cloud-like. When wearing the crown, transposed particle fields actually become passive and do not attempt to hunt you down. When you die while wearing the obsidian crown, a transposed particle field spawns. And finally, the most small and yet possibly the most telling piece of information: Hemera, the name of the ship and possibly the program, is the name of the greek personification of daylight.

Daylight. The thing that happens when the sun comes out. When a STAR comes out.

Fill in the dots and you realize that the researchers at Hemera were, in all likelihood, modern-day followers of the cult, and attempted to replicate the ancient transcendance process using science. However, they seem to have fucked up so hard that the researchers became a foggy facsimile of the people who ORIGINALLY fucked up; the cultists now known as the Darkness.

Going back to Meat Station, it's implied that the person who was reportedly able to see angels was the dude with a telecrystal on his head. It's easy to write the person off as a lunatic, but while correlation does not necessarily equal causation, the fact that another item associated with both telecrystals and the cult exists and is intended to be worn on the head raises a big question mark over this person's behavior. Meat Station was also researchkng with telecrystals, and while the information we have to go off of is much more unclear, it's fairly safe to assume that they might have been cult followers as well, or else other people interested in its power. As shown by the fact that it's now...well, Meat Station, they seem to have fucked up on a legendary scale.

Another interesting tidbit: Look at the automaton. More specifically, look at the coloration of its face in proportion to the rest of its body. It's awfully pale. In addition, if you wrangle Marty (the tour robot at the void) and bring him to the Solarium, he talks about the automaton makes specific mention about the paleness of its face. Either the automaton is somehow the guy with the pallid mask mentioned in the King in Yellow, or perhaps more broadly, the pallid mask is a symbol of some sort for the cult as a whole. Also, if you bring Wally (the future robuddy) to the Solarium, he mentions something about the automaton yelling at him in a strange language. This is not heard by anyone else, but can possibly be picked up by other robots...or possibly even with the myriad of wireless signals found on Solarium, which can be tapped into using ThinkDOS.

Something else that's interesting to note is that the transposed particle fields (could've been the darkness, can't remember which one) state "our king has returned" if you walk around with the obsidian crown on. Furthermore, the darkness have a few extra bits of dialogue that I haven't gotten around to translating that they purportedly start saying if you have the crown. Now, the darkness and therefore the cult is clearly linked to ancient Sumeria, and there's one big part about Sumeria that involves kings: The epic of Gilgamesh.

You see, Gilgamesh supposedly went down into the underworld (which we've already said is possibly the pit found at the very end of ice moon) to find...something. No one's really sure what exactly he went down there to find, but we do know that he found it and took it as a treasure. Something important to note about the ancient Sumerian underworld is that you could get in without being dead. Matter of fact, there were said to be some cities that had entrances to it, which points to the Precursor ruins actually being...an old cultist city. There are also a whole lot of rules that people in the underworld had to follow, or else they would be stuck there forever with no chance of escape save for the intervention of a god. Gilgamesh, during his little stint into the underworld, broke pretty much all of these laws at once, but managed to escape the underworld anyways because he was just that badass.

It's possible that the onyx key wasn't the only artifact that the cult decided to send down into the underworld, and they very well could have kept the obsidian crown down there as well. That could've been the very thing that Gilgamesh went down there to find, because he sure as hell seems like the type that would venture into the land of the dead for a sweet-ass crown. The crown, after his death, was probably kicking around as an old ancient artifact...but very well could've been uncovered by the folks at Hemera, and then brought to the ship for testing and as a potential catalyst for their transcendence.

There are just a few pieces I'd like to share, and they're probably some of the most important bits. According to one of the people I talked with, you can actually make a sun bee in a normal, non-disaster round. All you need to do is write "sun larva" on a moon bee egg. The person whk told me this was dead fucking serious, and I have no reason that they'd lie about something like this. Anyways, the sun bee can then be hatched and proceeds to cough up the sol key which kills the automaton, yadda yadda same shit different round type. But there's something else that happens: If you give the supposedly-dead automaton the crystal skull, you get a special message upon examining the sun, which goes something like this: "Huh... It seems to look better."

We've had it all wrong. We're not supposed to put ALL of those keys into the keyholes, we're not supposed to activate the Solarium, we're not supposed to start disaster rounds; but those cultist bastards knew that we'd do it. They knew that we'd think to put all of those keys into the receptacle for keys because...well, why wouldn't we? Putting keys into keyholes connotates unlocking a secret, which is what we've been trying to do this whole time. But blindly putting the keys into the holes with no context, no background knowledge, no proper understanding of what the hell you're even DOING aside from putting keys into holes because keys go into holes is exactly why those Darkness creatures are telling us that we're gonna end the goddamn world. There's no fixing the doomsday device once it's already started, you need to fix it before it even has the chance to activate at all...or, perhaps, we're meant to control it and harness it, unlocking its power without dooming everything.

I found a BYOND page listing all of the medals in the game, and the name for the medal supposedly given to those who achieve the good ending of Solarium is called "Master of Unlocking". In the telescience areas, you can acquire both a skeleton key and a literal skeleton key. The skeleton key is a common theme across multipke stories, and is basically a key that unlocks everything. Perhaps that is what we're meant to use, somehow, to properly unlock this good ending that we've been trying to figure out...but equally possible is the idea that a true master of unlocking knows what should remain locked, even when they have the ability to unlock it.

Make of all of this information, and the information I posted previously, as you will.
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