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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
The mail system will be amazing. the way it goes through the corridors. I don't even.
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So there's been discussion both here and on SA about Genetics and cloner access. I thought I'd double-check this map. It's a bit better here as cloning has general access, but it led me to a couple questions: 1) Is pathology and the south door of cloning accessible by Medbay cards, and 2) If not can there be a way to make it so?

I don't really want to bring the conversation into this thread, but it seems worthless having it in relation to the current match if it will change again on this one.
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I really like Belt Hell, having it go through hallways is awesome.. and opens up some new traitor ideas. IMO, the only place more interesting then Belt Hell is deep space. Speaking of that, is space getting a makeover as well?
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The shutter door button for chemlab has disappeared and the small security room near QM/Mining is not connected to the power grid.
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BeardedElectron Wrote:The shutter door button for chemlab has disappeared and the small security room near QM/Mining is not connected to the power grid.

also a couple of tiles in medbay near the medical fabricator and glass do not match, there is a sudden tile pattern change. (remnants of the old layout I presume)
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BeardedElectron Wrote:
BeardedElectron Wrote:The shutter door button for chemlab has disappeared and the small security room near QM/Mining is not connected to the power grid.

also a couple of tiles in medbay near the medical fabricator and glass do not match, there is a sudden tile pattern change. (remnants of the old layout I presume)
Wait...This is meant for the current cogmap, right?
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salix_catus Wrote:
BeardedElectron Wrote:
BeardedElectron Wrote:The shutter door button for chemlab has disappeared and the small security room near QM/Mining is not connected to the power grid.

also a couple of tiles in medbay near the medical fabricator and glass do not match, there is a sudden tile pattern change. (remnants of the old layout I presume)
Wait...This is meant for the current cogmap, right?

yes, did I post in the wrong topic? I could have sworn there was a topic for current map bugs, thought this was the one.
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Man I love those walls. If possible give us a sample on the current cog map because I wanna get a feel for them.
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Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out
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Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out


:downsbravo: :bravo: :downsbravo: :bravo:

I honestly am really excited for cogmap2.
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Winklabom Wrote:
Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out


:downsbravo: :bravo: :downsbravo: :bravo:

I honestly am really excited for cogmap2.

Same, this looks incredible! Also I'm very curious about that engine. big grin
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Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out

Is that thing that's left of the station some sort of science outpost?
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Pigbear1 Wrote:
Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out

Is that thing that's left of the station some sort of science outpost?

I'll wager it is a pathology lab for super contagious stuff or something... or maybe it's redundant like the stuff above it. v
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Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out

The janitor can die to a crate instantly on leaving his office.

You're the best, cogs.
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Pigbear1 Wrote:Is that thing that's left of the station some sort of science outpost?

It's the new zeta get in not go out
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